Pole thrust and basic turn on large radius parallel skis. Turning from stop on parallel skis Performing small radius turns

Task 2. Teach how to use your feet and load skis.

Task 3. Teach turning in general.

Task 4. Improving turn in support.

Errors and their elimination

Turning on parallel skis

Method of learning to turn

Task 2. Teach students the technique of entering a turn on parallel skis.

Task 3. Training in technology in general and its improvement.

Errors and their elimination


Chapter 3. Game material
in ski training

Introduction

Game is a universal means of physical education. There is no section of the curriculum that does not include games in one form or another. In games, students most actively demonstrate their personal qualities, develop physically, and are better mobilized to complete the tasks set by the teacher.

With the help of specially selected games, you can specifically develop motor skills, consolidate and improve technical skills. Team games foster mutual assistance, responsibility for personal contribution to the team’s results, collectivism, camaraderie, and other qualitative traits of the human personality.

Everything said above applies entirely to games used in ski lessons. Games during ski lessons, among other things, relieve lessons from monotony, increase the emotionality of lessons, introduce variety into them, an element of competition, and relieve tension.

When improving skiing technique or its elements in games, it is important to observe the conditions under which it is easier to perform and control.

For example, if you play the “Scooter” game on a soft, not groomed ski track, on which the ski will fall when pushed off, you won’t have to expect any effect from it under these conditions. There are certain conditions for holding games with an assessment of the quality of the execution of technical elements in points. Here, students must know exactly which element of the move is being evaluated and what the evaluation criteria are. Then the implementation of these elements will be better controlled by the students themselves, which, in turn, increases the effectiveness of learning.

The evaluation of the elements is briefly and loudly announced by the teacher.

When working on developing certain motor qualities in games, you need to ensure compliance with the conditions under which they develop best. Thus, in games to develop speed, the length of the segment covered by schoolchildren in grades 1-3 should not be more than 25 m, and for students in grades 8-10 - 60 and 100 m, respectively. The duration of rest between passing segments or stages of relay races is at least 2 -3 minutes.

Games and game exercises to develop the strength qualities of a young skier should be of a clearly defined strength nature, but not be too long. They can be carried out on a gentle or steep slope, in deep snow, with resistance. Rest pauses in such games should allow those involved to restore their strength and reduce their heart rate to optimal values ​​- 110-120 beats per minute.

When playing games to develop endurance, make sure that the tension they introduce is not too high. You can adjust the load by increasing or decreasing the ski distance in the game, as well as changing its conditions. The intensity of the game should be periodically monitored by counting the students’ pulse during game breaks. Poor heart rate recovery is a signal to end the game.

Even if the lesson is paired, you should not give more than two games - this overstimulates the students. Depending on the objectives of the ski training lesson, the game may be included in one or another part of it. For example, games that improve the technique of a young skier can be included in the first half of the main part of the lesson, while the students' attention is high and not weakened by fatigue. However, a game for the same purpose can be offered to students at the end of the lesson to consolidate the technique of some element of skiing when tired. It has now been proven that activating students’ attention to the technique of movements in a state of fatigue helps them master it faster, better and with better quality.

Games that develop the strength and speed endurance of a skier should be carried out after performing exercises or games that improve technique. Games to develop dexterity and balance can be included both in the introductory and at the end of the main part of the lesson. Games that develop the overall endurance of a skier are most often included in the second half of the main part of the lesson.

After completing the game included in the lesson, students should be allowed to move evenly at a slow pace around the learning circle. The duration of movement depends on the age of those involved and can range from 3 to 6 minutes.

From the games given in this article, the teacher can choose those that best contribute to solving the problems of a particular ski training lesson and are most suitable for the conditions in which this lesson is held.

The load on schoolchildren in games depends on their pace and duration. Therefore, when including a game in a lesson, the teacher must be sure that these parameters correspond to the age and level of physical fitness of the students. The younger the age of the participants, the shorter each individual game. You shouldn’t stop the game you started too quickly, but you shouldn’t drag it out, let it continue until the students show the first signs of fatigue. As fatigue sets in, the attention of the players weakens, dissipates, and they begin to get distracted.

The teacher's explanation of the game should be brief, precise and, if possible, figurative. The teacher names the goal of the game, indicates the placement of the players, explains the rules of the game, emphasizing what is allowed to be done in the game and what is prohibited.

Outdoor games and play exercises
in ski lessons
in grades 1-3

The ski training program for students in grades 1-3 aims to master the stepping and sliding step, alternating two-step walking without poles and with poles, turns in place and in motion, braking, ascents and descents. This problem is solved not only through special exercises, but also in games and relay races. Below are skiing games and game tasks for students in grades 1-3 to improve the elements of a skier's technique, develop speed, agility and endurance.

Who's next? The game is played on a well-knurled ski track without poles. After 4-5 acceleration steps, pushing off at the starting line (flag) with one foot, the young skier glides on the other; The pushing leg is fully straightened when pushing off. In this position, the student glides until the ski stops. A flag is placed where the ski stops in the snow. The player whose flag is furthest away from the others wins.

Who is better? The skier must walk a segment of 25-30 meters along the ski track without poles, making sure that the glide is uniform, alternately on one or the other ski track.

The one who, while passing the segment, will not make mistakes, i.e. does not come to a two-support position, receives the highest number of points (for example, 10).

For each mistake, one point is deducted. The participant who scores the most points in three attempts wins.

Games can also be played between teams. The skiers of each team take turns passing in front of the teacher and his assistants from among the most prepared students, who evaluate the execution of the move element in points. The team whose members score the most points wins.

Both games are aimed at strengthening the technique of the main element of the sliding step - single-support sliding on a ski track. The teacher can change the task and evaluate, for example, the tilt of the torso or the accuracy of leg extension during take-off. Consistently changing tasks will help you practice all the basic elements of a sliding step in the game.

Rolling up. Two teams (each on their own ski track) without poles line up on the starting line in columns one at a time. The first numbers of each team take 4-6 rolling sliding steps along their ski track from the start line and, at the moment the fly leg is placed on the supporting leg, they place the flags they were holding in their hands in the snow at the level of the ski binding. Then the students leave the ski track, giving way to the second numbers of their teams, who, in turn, start moving from this flag and, after completing 6 rolling sliding steps, place their flags, etc.

The winner is the team whose players travel the longest distance along their ski track.

Take a wider step. The game is played on a 30-40 meter long ski track without poles. Each student, after 4 acceleration steps, must take as few sliding steps as possible from the starting line to the flag placed at the end of the segment. Each step should be powerful and long. Only complete steps are taken into account when counting.

Scooter. The young skier must overcome a 25-30 meter section of the ski track without poles, pushing off, like on a scooter, with only one leg. The student who makes the least number of repulsions in a set period wins. The game is also played between teams: the team whose players made fewer repulses in total wins. The game can be played as a team relay race. In this case, the points can be used to evaluate the speed at which the team overcomes the segment or the ability to push off correctly (with the task of improving the technique of this element of the sliding step).

Mountain relay race. A section of ascent up to 10 degrees is selected, which can be overcome with a stepping step. Teams line up at the start line before the climb. At the teacher’s signal, the first team numbers overcome the rise at a walking pace, go around the flag at the turn and go down to the finish line, passing the baton to the next participant (touching him with his hand). The team that finishes the course before the others wins.

A series of games, starting with “Knuckles” and ending with “Mountain Relay Race”, is aimed not only at improving the sliding step technique, but also at developing the strength qualities of students, primarily pushing off with their feet.

Fan. This game helps you master turning by stepping on the spot, which leaves a trace in the snow that looks like a fan. On a wide, flat area, skiers line up in one or two lines at a distance of 2-3 meters from each other.

At the teacher’s command, everyone makes a turn by stepping 90, 180 or 360 degrees, trying to ensure that the skis leave a clear imprint on the snow. Scores are given from 1 to 5 points, depending on the clarity and speed of the turn.

The game can be complicated by asking students, after the first turn, to run along the ski track by stepping to a certain mark and then make the same turn again. The winner is the student who ultimately scores more points and does it faster and more accurately.

Zigzags. The game helps to consolidate the turn by stepping in place. Two or more teams can participate in it, each of which has its own route marked out. From the start line to the finish at a distance of 30-40 meters - 4-6 flags are placed in zigzags at a distance of 5-6 meters from one another.

Conditions of the game: ski the entire route, performing a turn at each flag by stepping on the spot. Having reached the last flag, the first numbers return to the start line and pass the baton to the second numbers, etc.

Fast descent. Young skiers, starting one at a time from the starting line, descend in a high, medium or low stance from a gentle slope. The winner is the one who, maintaining the correct position of the stance given by the teacher, skis the farthest.

Fast skier. The game is played on several parallel ski tracks 20-30 meters long without poles. The class is divided into groups of 8-10 people. Each one starts at the signal, trying to cover the ski distance as quickly as possible. Two or three winners of each race advance to the finals. The winner of the final becomes the fastest skier in the class.

Quick command(relay race). The class is divided into teams of 5-6 people, who line up on the starting line in a column, one at a time, each on their own ski track (without poles). At the signal, the first numbers of the teams start and run a different segment (20-30 meters), go around the flag and return, passing the baton to the second numbers. The team whose members finish the competition before others wins.

Game option: counter relay; The participants of each team are divided into two groups and line up on opposite sides of the ski track. Each participant runs the course in one direction only, passing the baton at the end of the segment.

The goal of the games “Fast Skier” and “Fast Team” is to improve the speed qualities of school skiers. If the teacher decides to change the goal of the lesson - to direct it to increase the strength endurance of the students, both of these games can be played in deep snow without a ski track. Under these conditions, the power load increases sharply.

The section “Ski training” in grades 4-8 includes almost the entire arsenal of skier techniques: moving with the main methods of moves (classical and skating), overcoming climbs in various ways, descents and unevenness on them, braking and turns. The skier's technique, as is known, is based on the optimal development of such motor qualities as speed, agility, strength and, most importantly, endurance. Without sufficient strength, it is impossible to perform a powerful and correct push-off with skis and poles, and without developed endurance, it is impossible to maintain the strength and shape of push-offs throughout the entire ski race distance. Hence, it is important to develop these qualities for the technical training of a skier.

Thoughtful and skillful inclusion of ski games in lessons helps solve these problems.

Outdoor games
at ski lessons
in grades 4-8

The choice of games for lessons in grades 4-8 is extensive. You can successfully repeat the games recommended for grades 1-3, according to the age of the students, changing their conditions, the size of the ski segments, and the dosage. Thus, in the games “Wider Step”, “Fast Skier”, “Fast Team”, “Circle Relay”, “Handicap Race” the length of segments or stages increases, and the games themselves are played with sticks. In these games and relay races, the technique of alternating two-step moves, its individual elements, and the strength and speed of repulsions are practiced. During the games, the speed and strength qualities of those involved increase. The game “Who is better?”, including in the lesson, can be aimed both at improving the alternating two-step move and its elements, and at practicing all the other ski moves being studied and their details.

Below are games for grades 4-8 that help improve a skier's technique and develop his physical qualities.

Fox trail. 2-3 teams compete, each on its own winding ski track marked with flags (500-600 meters) with natural and artificial obstacles (for example: a “snake” of dry branches, a gate made of sticks, a hillock of snow, etc.). All of them must be overcome by bending or jumping, going around from the side, turning left, right, going back. The team that reaches the finish line first wins.

Slide on. Having previously taken three acceleration steps, the participant in the game pushes off with poles and skis from the starting line until they stop. The one who drives the furthest is the winner. Option: from the starting line from a standing position, the skier makes one push-off with poles, then three more, moving at the same time with a stepless move. The winner is the one who, using these 4 push-offs, goes the furthest. The game can also be played between teams, practicing the technique of simultaneous stepless movement and developing the strength of repulsing with sticks.

Turns. The game is recommended for improving turning by stepping while moving. Skiers, having accelerated on a segment of 15-20 meters, accurately perform a turn by stepping to the left (right). The teacher quickly and briefly evaluates the correctness and speed of the turn in points (from 1 to 5). The student who scores the most points in a total of 2-4 attempts wins.

Slalom on the plain(relay race). The goal of the game is the same as the previous one. At a distance of 60-100 meters, 5-6 flags are placed. The number of tracks depends on the number of teams participating in the relay. At the teacher’s signal, the first team numbers start along their routes, go back and forth, making turns at the flags in motion (by stepping). Then the baton is passed to the second team number, etc. The player who knocks down the flag must put it back in place and go around it again. The team that finishes the relay first wins.

Carousel. 2-4 teams of 4-8 players each participate. On the compacted area, flags mark the centers of the “carousels”, around which it is necessary to lay a ski track in a circle with a diameter of 6-10 meters. At the signal, the teams begin to move around the flags - carousels, turning left by stepping and gradually speeding up the movement. The winner is the team whose members make fewer mistakes (stopping, falling, going outside the circle) within the time set by the teacher. Then the game is repeated in the opposite direction. The winner can also be determined by the speed of completing a given number of laps.

Handicap relay. It is carried out with the aim of developing speed and speed endurance when it is impossible to form teams of equal strength from class students or when at the first start of the relay one team is significantly ahead of the other. At the first stage, the teacher gives the start to the skiers at different times: a participant from the weaker team starts first, then a representative from the one that is slightly stronger, etc. The student of the strongest team starts last.

The teacher determines the handicap (start time gap) based on his experience with the class, knowledge and capabilities of the students. The team that reaches the finish line first wins, regardless of its start time.

Helps. They play the same way as tag (with one or two drivers), but classmates are given the right to help out the pursued player. To do this, one of them needs to cross the trail of the fleeing player in front of the driver. The driver is obliged to start pursuing the player who helped out his friend. The game develops speed, agility, and endurance.

Catching up. Flags mark a ski track laid in a circle 200-300 meters long. At four diametrically opposite points of the circle, gathering places for skiers are marked. Each race involves 4 skiers. At a signal from the starting marks, four schoolchildren begin the race, and each strives to overtake the skier running in front as quickly as possible. It is prohibited to go beyond the ski track during the race. The one who is overtaken is eliminated from the game. Now three participants continue the race. The game ends when there is only one skier left on the track. The game develops speed and speed endurance.

Option 1: As soon as one of the four skiers catches up with the teammate next in front, a signal is given and the race ends. The one who has caught up is included in the new four.

Option 2: herringbone. For the game, a ski track is selected at the beginning with a rise of 20-30 meters and then a gentle descent. At the end of the lift, a flag is placed. The skier must overcome the herringbone climb from the start and, rounding the flag, descend to the finish. The one who completes the course the fastest wins. The game improves the herringbone lifting technique and develops strength endurance.

Tugs.(The game is included in lessons starting from grade 7). The players are divided into pairs of approximately equal strength. Each pair is given a rope 5-6 meters long or a rubber bandage. The first numbers, placing the rope around their necks and passing it under their arms, pass the free ends of the rope into the hands of the second numbers. Only the first numbers have sticks. At the teacher’s command, the first numbers tow the second along their ski tracks to the flag marking the boundary of the segment. At the flag, the skiers change roles and continue the race in the opposite direction. The pair that manages to reach the finish line before the others wins. The second numbers glide on both skis and are not allowed to take steps while being towed. The game actively develops the skier's strength qualities.

Elimination race. On a closed circular track 200-400 meters long, 5-8 skiers start at the same time. The start line is also the finish line. After each lap, the skier who is last at the moment is eliminated from the game. So, with 5 starting participants, after the first lap four continue the race, after the second - 3, after the third - 2 and after the fourth - 1, the winner.

Option: more skiers can participate in the game, but so that the number of laps run does not become excessively large, it can be established that after each lap, the last two racers are eliminated. The game places serious demands on special endurance on skis, so the load in it should be accurately dosed based on the age and preparedness of the students.

Pursuit race. The race is held on a circular track of 300-400 meters. It involves 2-4 teams of 4-6 skiers. Teams line up in a column, one at a time, on opposite sides of the circular track. The qualifying number of racers and laps is established. At the signal, the teams begin the race, trying to catch up with each other. The team's task: after completing a set number of laps (for example: 3-5), to be at the finish line before others with a qualifying number of participants.

Pursuit relay. The playing conditions are the same, but only one skier starts from a team. After completing one lap, he passes the baton to the next member of his team, etc., until all participants have completed their stages. The team that reaches the finish line earlier than others wins.

Race for the leader. Two parallel ski tracks are laid in a circle 300-400 meters long. Two groups of 5-10 skiers move along an outdoor track, starting from opposite sides of the circle. The pace of movement can be slow or medium - it is set by the teacher. The skiers of both teams, who are last in the column, at the teacher’s signal, go out onto the inner track, accelerate along it, go forward and again, having switched to the outer track, become the head of their groups. Immediately after this, the next skier who became the last begins to accelerate, and so on, until everyone in his group has been in the role of leader a set number of times. The winner is the group whose members finish the change of leaders first. The last skier in the group is not allowed to start accelerating until his teammate completing the acceleration is at the head of the group. In this game, speed endurance is improved, as well as one of the elements of the racer's tactics - overtaking an opponent at a distance.

All of the games described above are training games that develop the special qualities of a skier: speed, strength and general endurance, significantly increasing his functionality. The load in these games can be reduced or increased by shortening or increasing the length of the segments overcome by students, rest breaks between stages of relay races and races.

In games, you can increase both the power load (by running them on loose ski tracks, in deep snow or on terrain with rough terrain) and the endurance load (by significantly increasing the length of the distances in them).

It is equally important to include games in lessons that develop coordination, balance, and dexterity in schoolchildren in grades 4-8. Many of these games are played on the slopes of slides and hills.

On one ski. Parallel ski tracks 25-30 meters long are laid. Students line up at the start with poles in their hands and one ski on their foot. According to signals, players glide to the finish line on one ski, pushing off with sticks. You cannot step on snow without a ski. The winner is the participant who comes to the finish line first and does not break the rules.

To your sticks. Having settled in numerical order, students move one after another in a circle. The leader, sliding along a parallel track inside the circle, calls the number of one of the players. At this signal, the player with the named number must leave the poles by the ski track and stand behind the leader. So, the presenter calls all the players in the same order. Only the poles remain on the ski track. Then, at the teacher’s signal, all skiers, including the leader, must run up to their poles and take them in their hands (the leader takes any poles). The player who finds himself without sticks becomes the leader, and the interrupted game continues. The game develops dexterity, attention, speed and skiing skills.

Finnish racing. Skiers are tied with a braid or belt above the knees and given a start at a distance of 50-100 meters on a flat track or down a slight slope. The winner is determined in the same way as in the game "Fast Skier". The game can also be played in the form of a counter relay race.

Elimination start. The distance of 80-120 meters is divided by flags or lines in the snow at the turn every 20 meters. Judges are posted at the lines. Skiers with clearly visible numbers stand on the start line in front of the pre-rolled ski tracks. On command, the guys run along their ski tracks, trying not to be the last on the line. The line judge loudly calls out the number of the skier who will be the last to cross the line. This participant is eliminated from the game. At the next turn, the one who is also the last one is eliminated, etc.

Those who come to the last line become winners.

Salky. The game is played on a compacted court. You can play with or without sticks. The driver salutes the players, touching the backs of their skis with his skis. The player touched by the driver stops and loudly announces: “I am a tag.” The game continues with a new driver. If the group is large, two drivers are appointed.

Game options:

Squat tag. The game is similar to the previous one, only the tag cannot touch the player who is crouched. Players are not allowed to remain crouched for a long time, and tag is not allowed to stand while crouched.

Salki “give me your hand.” The game differs from the previous one in that when escaping from a tag, the person running away shouts to someone: “Give me your hand!” You cannot tag someone who is clenching hands. If three people clasp hands, then the driver can insult any extreme person.

Salki transfers. The game is similar to the previous one. When saving his friend who is running away from the tag, any player can cross the road, and then the tag must catch him, and so every time, the driver must chase the one who crossed the road.

Tulking in deep snow is like the game "Fast Skier", but participants are prohibited from moving on the ski track, they run in deep snow.

Push harder. On a ski track 50-100 meters long, the skier moves at the same time with a stepless move, trying to push off harder with poles and make as few push-offs as possible until the flag that limits the segment. The winner is determined by the least number of repulses, the team is the winner by the smallest sum of repulses of all team members.

Option: The same, moving with a simultaneous one-step move or a simultaneous two-step move.

Up to the checkbox. On a gentle slope, two flags are installed: one at the top of the slope - the starting one, the second - at the bottom, before the rollout. The players, starting from the first flag, slide down and try to slow down with a “plough” exactly at the bottom flag. You can start braking anywhere on the slope. Whoever brakes more accurately at the flag after acceleration is the winner.

Option: Stop braking when descending obliquely from a slope.

Descent in ranks. At the top of the slope, 2-3 teams of 5-6 people line up, holding hands. At a signal, the line rolls down, trying to travel as far as possible without losing a single player. The winner is the team that goes down the slope furthest from the others.

Slalom. Gates (made of sticks or flags) are placed on a gentle slope. The players' task is to go down the track one by one, driving straight through the gate and without knocking it over. A more complicated option: descending the track for a time, which is recorded by a stopwatch.

Descent on one track. Skiers descend from a small slope on one ski, the other suspended. The one who travels the farthest in this way wins.

Outdoor games
at ski lessons
in grades 9-11

The ski training program in grades 9-11 provides training in transitions from simultaneous to alternating moves and vice versa, overcoming obstacles, overtaking at a distance and finishing. Training and competition distances are lengthened, and the level of endurance development increases. Thus, skiing games should not be excluded from educational activities. In grades 9-11, when teaching ski lessons, the teacher can use most of the games described, complicating their conditions if necessary. So, for example, the game “Who is better?” can be held as a competition for the best technique for changing moves, assessing the correctness of changing moves in points. By improving the half-skate and skating moves, many games can be played using them. These can be game relay races with an assessment of the technique of performing a move or game tasks aimed at developing physical qualities by this method of movement. You just need to prepare the tracks so that you can use skating tracks.

In grades 9-11, ski lessons for young men are closely associated with upcoming service in the Russian Army. Hence, special attention is paid to applied ski training, developing in tomorrow's warriors not only strong skills in skiing in various ways, but also the ability to overcome natural and artificial obstacles on skis, move on virgin soil, along rolled areas and paths, and shoot at a target when descending from a slope. and from various ski positions. These exercises can be included in various competitive games.

Relay with obstacles. It is played in the same way as the “Quick Team” game, but the length of the stages increases to 100-150 meters and obstacles are installed on them: a trench is dug in the snow, ropes are stretched through which you need to climb over and, those that you need to crawl under, snow is poured tubercle, shaft, etc.

At one stage, you can set a target (snowman, plywood shield) and invite students to hit it with a snowball or ball. The winner is the team that covers the course faster than others and does not violate the rules for overcoming obstacles.

Hit the target. To the left and right of the ski track running down the slope, targets are set - a snow “woman”, a small cardboard shield, etc. Schoolchildren, descending without stopping, must hit them with snowballs. The winner is the one who makes the most hits out of 4-5 attempts. The game can also be played between teams.

The ability to overtake at a distance is greatly helped by the game “Race for the Leader”. The intensity of overtaking in this game can be adjusted by the speed of the group's movement: at a low speed the group moves, overtaking will be less stressful, at a higher speed it will be quite difficult.

The skills of pursuing opponents and overtaking are perfectly trained in the game “Pursuit Race” and “Pursuit Relay Race”. The ability to finish is well practiced in the game “Elimination Race”. If you want to change its focus on developing endurance, the game should be supplemented with a condition: the elimination of the remaining racer begins not from the first round, but, for example, from the third and the laggard is eliminated after two losses.

In order to improve your ability to finish, you can play the “Best Racer” game. It is carried out along a closed circular ski track 300-400 meters long. The start line is also the finish line. In front of the start line, ski tracks 50-80 meters long roll up, which converge into the main track leading to the finish. Their number must be equal to the number of starters. 6-10 skiers start on their own tracks, go to the main track and, moving in a circle as they approach the finish, try to win it with a strong finish. The driver who finishes first is given three points, second place - 2 points, third - 1 point. The driver with the most points at the end of the game wins. The finish can be played after completing 2-3 laps or upon the teacher’s signal: “The next lap is the finishing lap.”

Versatility, the ability to ski in various conditions, a large technical arsenal - this is what distinguishes a good skier. This material will enrich your ability to turn on parallel skis. Helps you learn to use short turns to descend steep or narrow slopes. Practicing the suggested material will allow you to descend the ramp line in connected short turns.


Rotate with emphasis

Short turns require the skis to turn quickly, and this is impossible without good ski unloading. One way to achieve such extreme unloading is to practically lift the skis off the snow with a jump. A much more effective way is to use extension relief, which uses the energy of the edges and forward movement. Not only does this method require less effort, but it also introduces rhythm to your skating as the completion of one turn is used to begin the next.

The emphasis is the best way to teach elastic unloading. While switching to a push turn may seem like a frustrating step backwards at first, the push will help you quickly develop the feel of putting your ski on edge, which in turn opens the door to the technique of fast parallel turns. Even after you've progressed in your technique, you can still find a use for the quick stop when you need more stability on a bump or to take off excess speed when entering a turn. A push turn is a good and safe technique on a steep turn or when you have a heavy backpack on your back. This technique cannot be compared to driving a Ferrari, but if you need a Jeep, use it.

It is not surprising that a point-blank turn begins with bringing the valley ski point-blank. The ski slides gently until the edge clings tightly to the slope. This moment is called edging, and the point at which the edge catches on the slope is called a springboard, because it provides a good base for the next push. As your momentum sends your mass forward and upward away from the skis, you thrust with the stick and begin a new turn. The turn ends as usual - with a controlled slide on parallel skis.





Adviсe

  • At first, when descending with a stop, it may be difficult to understand the springboard. Keep your valley ski flat as you slide down, and only edge when you get into a stop. As a result, you will get a great edging.

Even when your valley ski is at rest, continue the gentle forward motion of your top ski. At this point, your top (mountain) ski should be almost completely unloaded.

Exercises

  • Practice creating springboards while traversing a slope. While in motion, squat down, lower the edge of your valley ski and edge the ski point-blank, make an injection with a stick at the moment of edging and unload the skis using the resulting springboard. Did you feel the unloading of your feet? Your top (mountain) ski unloads and continues moving in the direction of the traverse. Make about 6 stops while traversing the slope and then perform a full turn with the stop.
  • Try to link your turns. Finishing the turn in a squat and with weight on the valley ski, push it into the stop position to begin the next turn. You should develop the following rhythm: emphasis with a stick injection, unloading turn, emphasis with a stick injection, unloading turn.

Preparing to turn

Accelerating the start of a turn on parallel skis

Now you are ready to apply ski extension unloading in a parallel turn. A technique that helps achieve this is called edging when entering a turn. This is a fast, aggressive lateral movement towards the slope that puts your valley ski on edge and provides the energy for the subsequent extension release. Preparing to turn also allows you to add anticipation techniques to your arsenal.

Preparing for a turn is a continuation of the technique you learned during the push descent, the only difference is that the skis remain parallel throughout the turn and the top ski follows the movement of the bottom ski.






Clue

  • The sharper the edge at the beginning of the turn, the more effective the subsequent extension unloading will be.

Lead and counter-rotation


Lead turns your body into a spring, which begins to unwind as soon as the skis are unloaded.

Leading is a powerful technique that allows you to initiate turns in a more connected, powerful and balanced manner. A simple analogy is to think of your body as a spring. In the lead, your shoulders and upper body point down the slope, guiding the turn, while edge loading keeps your skis and hips moving across the slope. This movement coils your body into a spring, tightening your abdominal muscles.

At the moment of pricking with a stick and unloading the skis, the spring unwinds, releasing muscle energy, turning your skis to the line of the slope and starting the turn. The most important element here is the stick thrust, which coordinates the initiation of unloading and helps maintain balance.

Whereas lead coils your body into a spring and uses spin to initiate the turn, counter-rotation is the next stage of the turn. You're actually using your abdominal and thigh muscles to power your swing. This looks like spinning your skis one way while your upper body twists the other way to compensate for the movement of your legs (hence counter-rotation).

Try not to overdo it. May get into the habit of unloading and turning your skis with a counter-rotation of your body. This is an unnecessary burden and will slow down your progress.



Counter-rotation uses the abdominal muscles to speed up the rotation.

Short carved turns

Once you've learned how to use turn prep to powerfully unload to make parallel turns, it's time to try short carve turns.

Short carved turns - a very dynamic way of skating along the line of the ramp. To exaggerate slightly, your upper body, up to your waist, moves neatly along the line of the ramp, while your legs rotate underneath you, providing resistance and control. This type of rotation is sometimes called a cross-knee play because it feels like you are swinging your knees from side to side underneath you.

Start by preparing to turn on parallel skis and at the end of each turn, allow the skis to slide before setting on edge. You should catch a simple rhythm: edging and stick thrust, up (unloading) and turn; edging and thrusting with a stick, up (unloading) and turning. As you get into a rhythm, speed up your turns by edging more and releasing earlier.


Adviсe

  • Vary the edging strength depending on the type of slope: a steep slope requires a strong edging, a gentle slope requires less and allows you to move more smoothly.
  • When unloading, direct your body weight forward and slightly upward, especially on steep slopes. This will help you avoid going into a back stance, which is very difficult to complete the turn from.
  • Rhythm is everything.

The ability to turn on skis will definitely come in handy both on flat ski tracks and when descending snowy slopes. Skiers who have just started skiing will easily master turning turns at a walk, and lovers of alpine skiing will learn how to make a carved turn on alpine skis.

Main types of ski turns:

  • on the spot;
  • in move.

Sometimes you need to turn around while standing on the ski track to change direction. On slopes of varying steepness they turn actively, without stopping. It is more difficult to turn while sliding. The skier has to solve several important problems:

  • maintain balance;
  • turn around without losing speed;
  • don't get injured.

You should train on gentle slopes or plains. When performing exercises, it is necessary to control the position of the entire body.

Methods of turning in motion and in place

Regardless of the position of the skier on the track (standing, moving), there are ways to turn on skis:

  • stepping over;
  • left or right swing;
  • jumping with and without support;
  • emphasis;
  • plow

Important. A beginner is recommended to try all the methods and select the most comfortable ones. Each method, although easy to perform, requires multiple repetitions to understand how to move and bring the process to perfection.

On the spot

The easiest way to turn is by stepping over the back or front of the ski. They begin to step with the inside leg, located closer to the turn. For example, when turning right, they step with their right foot. Reminiscent of stepping with regular side steps without crossing. How to do:

  • take the starting position: place your legs parallel, sticks near the fastening, bend your knees slightly;
  • shift your weight to your outside leg;
  • together with the withdrawal of the stick, set the inner leg aside, without lifting the heel or toe from the snow in accordance with the part through which the twist is made;
  • place the second leg parallel;
  • repeat until the desired angle is made.

Swing your right or left leg to turn much faster. This method is used to turn around on a narrow ski track. Actions are performed quickly, without staying in one position for long:

  • place your legs parallel, hold the poles at the mount;
  • shift your weight to one leg (for example, your right leg);
  • tear the second leg (left) off the snow and turn it along with the body (to the left);
  • simultaneously move the stick behind the supporting leg (right);
  • place your foot in the direction opposite to the starting position;
  • place the second leg along with a turn of the body.

The third way to turn around is to jump in place:

  • without support - bend your knees, jump and jerk in the required direction;
  • with support - jump up, leaning on widely spaced sticks (so as not to interfere).

Attention. There is no need to jump too high or only slightly lift your feet off the snow. In both the first and second cases, you can lose your balance.

In move

The easiest way to change direction when sliding is to step over. There are two methods in accordance with the transfer of load to the outer or inner ski. Most often, the twist is done by leaning on the leg closest to the twist, but it is better to master both methods. How to do:

  • transfer weight to the inner ski;
  • slightly raise the front part of the second ski, as if stepping on the spot, and place it at a slight angle (to the side) on the inner edge;
  • transferring your weight to your outside leg, push off from the snow along with a push with the sticks.

The step resembles that of a speed skater. Depending on the radius of the turn, they push off several times. At the end of the turn, the working outer leg is parallel to the inner one.

You can turn with a stop on moderately steep slopes when moving quickly along the slope. The method differs from stepping by the position of the outside leg. Performing a persistent turn:

  • transfer body weight to the inside leg;
  • move the heel of the outer leg to the side at an angle, and push the front part forward and place it on the inner edge;
  • turning, smoothly transfer your body weight to the outer leg;
  • After passing, place your legs parallel.

The steepness of the turn depends on the angle of deflection of the outside leg, as well as the placement on the edge. To understand how to properly transfer body weight, it is recommended to practice on site. You should train alternately in both directions.

The method of turning a plow on skis is perfect for steep, spacious slopes with compacted snow. Compared to other methods, the “plow” slows down the skier, so it is rarely used in sports competitions. However, for beginners and amateurs, this is a great way to overcome a difficult descent and avoid falling.

How to make a “plow”:

  • start the descent in the starting position;
  • gradually bring the front parts together, spreading the back parts (the “plow” position);
  • stand slightly on the inner ribs;
  • direct your body weight depending on the side of the twist.

If you need to turn left, the weight is transferred to the right leg. Turning in the opposite direction, the skier changes legs. During one descent you can turn several times in different directions.

Downhill skiing technique

Now let's look at how to turn on alpine skis. The technique differs little from cross-country skiing: all of the above methods are used on mountain slopes. However, in skiing technology there are special methods that help you glide and smoothly descend slopes of varying steepness.

Traverse

This is an oblique descent along the slope, which will help you get around the bumps along the way. Having mastered the traverse technique, it is easy to learn how to “cut” turns.

To perform a traverse you must:

  • get into the starting position with your feet across the slope;
  • slightly push the top ski forward along the slope and place it on the outer edge;
  • place the lower leg on the inner edge;
  • push off with sticks and move across the slope;
  • By pressing on the inner edge (rib), control the speed of movement and the angle of inclination.

Having reached the opposite side of the slope, you need to turn smoothly (for example, by stepping) and continue sliding with a traverse in the opposite direction. Training can be combined with techniques.

Carved turn

The most common turning technique on alpine skis is a carved turn or. To successfully perform it, you need to master the traverse and the “plow”. How to do basic:

  • stand in a traverse stance: across the slope, slightly extending the top ski placed on the outer edge;
  • rest on the lower ski standing on the inner edge;
  • start sliding;
  • smoothly straighten your knees and move your upper back to the side, taking a “half-plow” stance;
  • bend your knees smoothly;
  • straighten your knees again and place your legs parallel, returning to the traverse.

You can practice on the spot. When descending, the more pressure on the lower edge, the sharper the turn. The radius depends on the cut of the skis.

Turns on parallel skis

Turning on parallel skis helps you descend with the least amount of effort and without slowing down. The preparation resembles the stand-up technique, but the legs remain parallel.

How to do:

  • accept traverse;
  • bend your knees when entering the turn;
  • straighten your knees, increasing the weight on the inner rib.

The legs should remain parallel. Sticks are used to maintain balance. Shifting your weight first to one or the other leg, it’s easy to go through several turns, smoothly descending with a traverse.

With any technique, you should rotate the body, this significantly increases maneuverability. Turning the body inside the turn leads to a decrease in the radius and a slowdown. Accordingly, outward rotation leads to the opposite effect: an increase in radius (a straighter trajectory will be obtained) and acceleration.

Braking techniques

The smoothness and speed of skating depends on the correct one. The braking technique is similar to making a turn. There are three main types:

  • plow - the wider the rears are spread, the higher the braking;
  • with emphasis - one leg provides resistance;
  • lateral sliding - placed across the slope, the knees bend, close tightly and move back, while the body looks forward.
Important. Braking with sticks only slows down the descent, helping to correct the slide in front of obstacles.

Mastering the basic methods of turning and braking (stepping, plowing, stopping) will give you confidence when . Training with high repetitions will help you master a new skill and overcome the tightest corners.

In the third lesson of the third season of the Slenergy online ski school, you and student Ilya Kosyachenko will learn how to make a stick shot and perform a basic turn on large-radius parallel skis.

Here we go?


- We train the stick injection on the spot
- Prick with a stick in motion
- Prick with a stick when turning

- Training the bottom of the turn
- We train the bottom of the turn, starting from different positions
- Training the top of the turn
- We perform a combination of the upper parts of the turn with a stick injection (garland)
- Connect the elements together and make a turn
- We perform a bunch of turns

Prick with a stick

Today we will learn how to make a stick injection at the right time and in the right place when turning. This is necessary in order to maintain balance and set rhythms in high-speed turns - on parallel skis and in carving turns.

We practice stick injection on the spot

By moving the hand upward, we bring the stick lower on the slope into a vertical position from a position where the end of the stick is looking back;
- we make an injection with a stick - with a short movement of your hand, touch the snow with the end of the stick next to the ski in the area between the toe of the ski and the head of the boot fastening (do not swing the sticks - this can throw you off balance while moving, try to move only your hands);
- lift the end of the pack from the snow, raising your hand slightly upward;
- move your hand back and return the stick to its original position - it should look back.

Prick with a stick in motion

Stand across the slope and start moving;
- give injections with a stick approximately every meter;
- give the injection only when the stick is in a perpendicular position to the snow;
- you don’t need to push off with it - you just need to put the stick on the snow to indicate the injection, and put it back.

Prick with a stick when turning

Remember, in and in we did the extension of the knees and ankles in the direction of the new turn - this is called vertical work.

When moving down a slope on parallel skis, the athlete develops greater speed, so here we need to give a stick injection in order not to lose balance.

Trying the stand in place

Stand perpendicular to the fall line of the slope;
- accept (skis hip-width apart, torso tilted forward, poles pointing back, legs bent at the knees, skis parallel to each other);
- place the skis on the upper edges;
- transfer your weight to the lower ski;

In move:


- take a traverse stance and place the skis on the upper edges;
- start moving, keeping your body weight on the lower ski;
- smoothly straighten your legs at the knees, while simultaneously bringing the lower pole of the ski to a vertical position;
- make an injection with a stick and, bending your knees, move the stick back diagonally.

Basic turn on large radius parallel skis with stick thrust

This turn differs from the others in the speed and slopes on which we use them. A basic turn on large radius parallel skis is ideal for steep slopes.

Training the bottom of the turn

To begin with, let's perform an entry-level carving turn, gradually reducing the width of the plow.

Execute ;
- at the end of the turn, take the “plow” stance again while moving, moving the heel of the ski to the side;
- increasing the pressure on the lower ski and starting the turn, smoothly straighten your legs and pull the heel of the upper ski parallel to the lower one, then bend your knees and ankles again, still increasing angulation and pressure on the lower ski;
- make turns, each time making the width of the plow smaller and smaller - eventually your skis will become parallel.

We train the bottom of the turn, starting from different positions

This exercise is done in several stages - we will try to make a turn, changing the starting location, in order to practice turning from different positions: first, at the start, we stand diagonally to the slope, and then gradually we will reach the start directly along the line of fall of the slope. Also in this exercise we move from a plow stance to parallel skis in motion.

1. Start diagonally

Stand diagonally to the slope;
- take the traverse position;

- without moving your legs, turn your hips towards the fall line of the slope;
- make sure that your thighs should be parallel to the slope;

2. Start close to the fall line of the slope

Stand at a sharper angle to the descent from the slope in a traverse stance;
- start moving down the slope, gradually increasing your body weight on the lower ski;
- without moving your legs, turn your hips towards the fall line of the slope and watch the angulation - your hips should be parallel to the slope;
- increase the weight on the bottom ski and thereby perform a turn on parallel skis.

3. Start from the fall line of the slope

Stand facing the fall line of the slope;
- take a traverse stance and start moving down the slope, gradually increasing your body weight on the lower ski;
- watch the angulation - your hips should be parallel to the slope;
- increase the weight on the bottom ski and thereby perform a turn on parallel skis.

Training the top of the turn

Stand diagonally to the slope;
- take the traverse position;


- still keep your body weight on the bottom ski;
- without going directly to the fall line of the slope, increase the pressure on the ski and make a turn;
- return to the starting position - diagonally towards the descent - only facing the rise of the slope.

We perform a combination of the upper parts of the turn with a stick injection - garland exercise

Stand diagonally to the descent in a traverse position;
- keep your body weight on the bottom ski;
- start moving and gradually straighten your knees and ankles, allowing the skis to slide towards the fall line of the slope;
- at the same time, bring your lower hand forward - when the stick becomes parallel to the slope, make an injection;
- make a turn by increasing pressure on the ski;
- transferring the weight to the right and then to the left ski, turn first one way, then the other.

We connect the elements together and make a full turn

Stand facing the fall line of the slope;
- take the traverse position;




- perform a turn on parallel skis by increasing the weight on the bottom ski.

Make a bunch of turns on parallel skis with a large radius

Stand facing the fall line of the slope in a traverse position;
- start moving, keep your skis parallel;
- gradually straighten your knees and ankles, making injections with a stick;
- transfer your weight to one of the skis;
- increase angulation - your hips should be parallel to the slope;
- perform a turn on parallel skis by increasing the weight on the lower ski;
- take the starting position again and transfer your weight to the other ski - turn in the other direction.

So, today you learned what a stick prick is and why it is needed, and also learned how to perform a basic turn on large-radius parallel skis. This was the last lesson of the Slenergy online ski school. See you skiing next season!

Step-by-step instructions for the third lesson

- Practice making an injection with a stick, first in place, then in motion: Raise your hand, and when the stick becomes perpendicular to the slope, touch the snow with it, then move the stick back to its original position with a movement of your hand.

- Give injections with a stick when turning: to do this, start performing an entry-level carving turn (in a traverse stance - the skis are parallel to each other), straighten your legs and at the same time raise your arm, preparing to make an injection with a stick. Give the injection as soon as your knees are fully extended. Then bend your legs again and return to the starting position.

- First practice the bottom part of the basic turn on parallel skis with a large radius: perform entry-level carving turns from a plow stance, each time reducing the width of the plow and trying to make the skis parallel.

- Now practice the bottom of the turn by starting from different positions on the slope: start moving first diagonally to the slope, then close to the fall of the slope, and finally from the fall of the slope.

- Perform the top of the turn: from the traverse stance diagonally towards the slope, begin to slide, keeping your body weight on the lower ski. Smoothly straighten your legs and, increasing weight on the bottom ski, enter the turn.

- Perform a full rotation: From the traverse stand along the fall line of the slope, begin to slide, gradually transferring your weight to one of the skis. Smoothly straighten your legs and, increasing weight on the bottom ski, enter the turn.
- Make a bunch of turns, transferring your body weight first to one ski and then to the other.

Missed the second lesson of the third season of the online ski school? Watch how to make an entry-level carving turn.

Music used in the video:
Dj M.E.G. & N.E.R.A.K - One Mission;
Tamerlan and Alena Omargalieva - Let's fly (Vladimir Nova Remix)

It is performed by rotating the body and legs in the direction of rotation. The turn is performed in the main downhill stance by transferring your body weight to the inside ski. It is necessary to lean slightly in the direction of the turn so as not to be thrown out by centrifugal forces in the direction opposite to the turn. The ski track itself “guides” the skier around the turn. If there is no ski track, then turning on parallel skis on the slope is performed as follows. When descending in the main stance, you should bend your legs slightly and then immediately straighten, followed by “locking” in the knee, hip and ankle joints at the moment of stopping after straightening. At this moment, the pressure of the skis on the snow decreases significantly, and the skier enters the turn, pushing the skis to the side with his heels.

Teaching Methodology

“Plow” and “semi-plough” braking techniques

Developed by student (full name) Ryzhenkova Alina
Well 3 group 309 "K" date 23.04.2014

Objectives and learning tools Teaching methods
Frontal
2. teach those involved in the “plow” braking technique - imitation of the “plow” position with one and then the other ski - moving one ski to the “plow” position - imitation of the “plow” position on level ground - imitation of the “plow” position on a moderately steep slope - performing “plow” braking from a high stand on a gentle slope - performing “plough” braking with changing the ski angle
3. Improving the “plough” braking technique - performing “plough” braking with changing the angle of the skis and the speed of movement according to the commands “Already!” - braking with a “plow” on a mountain marked with landmarks - games and play exercises Verbal (explanation, commands, counting). Visual (show). Practical (dismembered exercise method, target exercise method). Frontal Group Individual

“Plow” and “semi-plough” braking

Plow braking (double-sided support) is used on slopes of medium and low steepness during straight descents: holding the toes together, spread the heels of the skis to the sides and place the skis on the inner ribs, which is achieved by bringing the knees closer together and transferring the weight to the heels. To increase braking efficiency, you should move the ski pads further apart and place them more steeply on the inner ribs.


Half-plough

Teaching Methodology

Stop braking technique

Developed by student (full name) Ryzhenkova Alina
Well 3 group 309 "K" date 23.04.2014

Objectives and learning tools Teaching methods Methods for organizing students' educational activities
1.give trainees a correct understanding of braking technique. Verbal (story, explanation). Visual (display, demonstration of drawings, video). Practical (whole exercise method). Frontal
2. teach those involved in the technique of braking with a stop. - moving one ski to the stop position and returning to the starting position - standing on level ground - braking with the stop on a slope. Verbal (explanation, commands, counting). Visual (show). Practical (dismembered exercise method, target exercise method). Frontal Group Individual
3.Improving the technique of stop braking. - braking with a stop on a moderately steep slope - performing the exercise: “descent – ​​braking – descent – ​​braking” - performing braking with changing the width of the stop: narrow-wide-narrow-wide. -perform braking by emphasis according to the commands of the teacher. - braking with emphasis on a mountain marked with landmarks - games and play exercises Verbal (explanation, commands, counting). Visual (show). Practical (dismembered exercise method, target exercise method). Frontal Group Individual

Stop braking

The skier transfers his body weight to the upper (sliding straight) ski, and puts the lower one in the stop position: the heel is to the side, the toes are held together, the ski is edged on the inside edge. More often this method is used when descending obliquely.

Teaching Methodology