What are the teams called in football? What do you call the ship... Or the names of football teams

Watching football matches or reading the press, you often come across the fact that when naming teams, non-football terms are used, for example, “gunners” or “magpies”. Most fans immediately understand what we are talking about, but not everyone can say where certain nicknames come from.

Where do football club nicknames come from?

Let's try to figure this out. Let me immediately note that in this area there are a number of patterns and unspoken rules.

Offensive nicknames

"Meat" and "ass"

  • "Barcelona".
  • "Spartacus".

The fact is that a number of teams also have offensive nicknames that are not accepted, so to speak, officially - what football commentator or journalist would decide to use such team designations as “meat”, “horses” or “homeless people”? Offensive nicknames, of course, are used by fans of opposing teams, but there are exceptions here too.

For example, the word “meat” when applied to a football club has a clearly negative connotation, but together Spartak fans have paraphernalia with the slogan: “Who are we? Meat!!!”, that is, in this case, the fans seem to be proud of the not very attractive designation of their club.

Or “butts,” as Barcelona is called in Spain. It would seem like an obviously offensive nickname. However, it is due to the fact that many people came to the club’s games, some of them, due to lack of space, were located right on the railings of the upper tier of the stands, and people passing by the stadium saw them hanging from above... Well, you understand what exactly. So Catalan fans do not consider this nickname offensive.

City and color

  • "Manchester city".
  • "Inter".
  • "Milan".

There are groups of teams united by one nickname. For example, "citizens" are clubs whose names use the name of the city they represent, such as Manchester City. A number of nicknames stem from the club colors of both Milanese giants: the Nerazzuri (black and blue) - Inter and the Rossoneri (red and black) - Milan.

Animals and birds

Wolves

  • "Roma".
  • Wolfsburg.

Some teams have nicknames derived from images on the club symbol. In this case, what is interesting is not the fact of the origin of the nickname, but the history of the appearance of the club symbols.

For example, it is clear why the Italian Roma is called the “she-wolf” - it is depicted on the club’s coat of arms. But if you go further, you inevitably come across the legend about the founders of Rome, Romulus and Remus, and the she-wolf who fed them.

But why the German Wolfsburg is called “wolves” was not entirely clear, because the club’s emblem features a stylized image of the letter “W”. It turns out that everything is quite simple - the team was nicknamed so because of the cute wolf cub Wolfie, who is the club’s mascot.

Goats

The German "Cologne" is named after another animal - the "goat". I don’t know how it is in Germany, but in Russia such a nickname for a football club would hardly cause delight among its fans. It turns out that in 1957, at the end of the season party, club president Franz Kremer was presented with a live goat.

The players and staff of the club loved the animal so much that it remained on the team, turned into a symbol, and subsequently migrated to the club’s emblem. The club goat is called Hennes and today Hennes VIII is watching the Cologne matches.

Great Danes, Lions and Black Cats

  • "Lille".
  • "Munich 1860".
  • Sunderland.

An interesting nickname for the French “Lille” is “Dogues”, according to one version it is associated with the presence of a dog of this breed at one of the first presidents of the club, according to another - with the location of the dog kennel in the home arena.

The emblem of the Munich 1860 club features a blue lion. This is the name of one of the most famous beers. Since the plant that produced it was once a sponsor of the club, the lion moved to the club symbols and became the nickname of the Munich team.

Sunderland are called the "black cats". According to legend, on the day the club won the 1937 FA Cup, a black kitten was seen at the stadium, brought by one of the fans. And since in England, unlike other countries, a black cat brings good luck, the fans decided that the main creator of that victory was this very kitten and made it the symbol of the club.

"Bird" nicknames

  • "Newcastle".
  • "Norwich".
  • "Nantes".

Monty the Magpie is the official mascot of Newcastle United, hence the club's nickname.

Another bird, the canary, is the symbol of the Norwich club. The fact is that the city of the same name, where the team is based, was a center for breeding birds. Why the canary was chosen as a symbol remains a mystery, but the Norwich uniform became yellow based on the club's nickname - a rather rare case.

The opposite is much more common - for example, “Nantes” was nicknamed “canaries” precisely because of the color of the uniform - yellow-green.

Flying donkeys

I would like to end the “animal” topic with the history of the origin of the most strange nickname - the “flying donkeys” of the Italian “Chievo”. The team from the suburbs of Verona has always been the subject of ridicule for fans of the city's main club, which bears the same name.

And the meaning of one of the jokes made to the Chievo players was that donkeys would sooner learn to fly than Chievo football players would learn to play football. The joke stuck, and the nickname stuck with the team.

Old Signora and Old Lady

  • "Juventus".
  • "Gertha".

One of the most famous clubs in Europe has an unusual nickname - Juventus from Turin is called the “old lady”. Unfortunately, there is no reliable information about the origin of the nickname. According to one version, the team's early uniform was pink, and one of the fans of the opposing team drew an analogy with the color of the old lady's pantaloons. According to another version, in one of the matches, the wind inflated the T-shirts of players who were larger, which is why the players looked like hunchbacked old men.

The Berlin Hertha team also has a similar nickname - “old lady”. However, in this case, its origin is beyond doubt, since Hertha is the goddess of fertility in ancient German mythology. Apparently, the ancient people did not depict this deity in the form of a young maiden.

The Beatles and mattresses

  • Villarreal.
  • Atlético Madrid.

One of the most unusual nicknames of the Spanish Villarreal is the team is called the “yellow submarine”. It is clear that the name is associated with the famous cartoon dedicated to the Beatles and the colors of the team’s uniform, but exactly how the popular English group is connected with the club from Spain is not known for certain.

“Mattress makers” are the name given to Atlético Madrid, whose uniform at the beginning of the century, for the sake of economy, was made from the same material as mattresses, which caused the corresponding associations.

Hollywood story

Bayern Munich is often referred to by the offensive nickname of FC Hollywood. The reason for this was constant scandals related to the behavior of players, coaches and management of the most famous German club. To be fair, it is worth noting that in recent years the club has not given much reason to call itself that way.

Spurs with toffee

English Everton are called “toffees”. It's simple - there used to be a sweet shop near the stadium, and on match days the goods were instantly sold out among thousands of fans. The products were consumed in the stands, hence the nickname.

When asked why Tottenham are called Spurs, there are several possible answers. The most plausible of them is associated with the club symbol - a rooster, which, as you know, has spurs.

Nicknames by profession and area of ​​location

Pharmacists, summer residents, hammermen and gunners

  • Bayer.
  • "Arsenal".
  • Fulham.
  • West Ham.

The pharmaceutical company Bayer, which is one of the main sponsors of Bayer Leverkusen, gave rise to numerous “medical” nicknames for the club - “aspirin”, “pharmacists”, “pharmacists” - we are talking about the same team.

But fans of other London clubs can accurately answer the question about the origin of the teams' nicknames. “Arsenal” was created by workers of an artillery factory, hence the “gunners” and “gunners.” The London district of Fulham at the beginning of the century was on the outskirts of the city, where the summer cottages were located, which is why the team of the same name is called “summer residents,” although now their home arena is located almost in center of London.

West Ham are called the Hammers. Previously, the team existed under a different name and belonged to a shipbuilding company. The symbol of the team was the crossed hammers used in the construction of ships. Having changed the name, the club's leaders did not abandon the symbolism, thus the name has been preserved to this day.

The holiest

Southampton also owes its nickname to its creators. Since it was founded by members of the Youth Association of St. Mary's Church, the club came to be called "the saints."

How the Busby Babes became the Red Devils

As you can see, the nicknames of football clubs are tied to a specific event or history. But at least they are an example when a nickname is formed artificially. We are talking about nothing less than a club like Manchester United.

After the terrible disaster in 1958, the team continued to be called the “Busby Babes.” Sir Matt Busby himself had an extremely negative attitude towards this, because eight of his “kids” died in that very disaster.

It was he who suggested calling the club “Red Devils” by analogy with the rugby team from Salford. In 1970, the little devil with a trident moved to the official emblem of the club. And the “Busby Babies” continue to be called the very team that became the champion, having on its roster players whose average age was only 22 years...

In this article, we will give you a step-by-step plan for choosing a team name. We will consider such questions as how to name a football team or what names can be given to teams, ranging from corporate to hockey. All suggestions for choosing a name are relevant for any type.

Factors influencing the choice of team name

Get the whole team involved. It is necessary to listen to the opinions of all members about their preferences for the name of the team. This choice is called collective brainstorming.

If a name is chosen without everyone's agreement, you may have some disgruntled team members who weren't invited to the event, which means there will be disagreements early in the team's formation, which is not a good thing.

In a brainstorming session, no matter what name you choose, there will be some participants who will oppose the idea. Rarely will you have a case where everyone completely agrees with the proposed names. This is due to the fact that most people are wary of new things and names in particular.

At the same time, the main and important thing should be the desire to find teams. A good name is your team's identity and will be associated with it as long as it exists. You should not choose a name that does not reflect the character of the team. Remember the phrase from the famous cartoon

Whatever you call the boat, that’s how it will float!

Three points to choose

Your team name is your identity. A name is a powerful thing. It doesn't just tell you what you do. It represents who you are. This is of great importance, the name should tell every person about who you are and, preferably, what you do.

Surely you have heard of rhetoric: “Who am I?” This is the deepest question of any person's personality. The fate of a person also follows from the personality of the name. When a person does not know who he is, he does not know what he should do in his life and what to do.

It’s the same for the team: rhetoric, as the team can be called, is very important for the future. It is from the name that the personality comes, and from the collective identifier comes the common mission and goal. Without a strong team identity, there is often no success.

Associate your team with images of famous objects or animals. The name associates the collective with the values ​​and characteristics of the selected object.

For example, if you use the team name "Lions". What immediately comes to mind? Words such as noble, terrible, fair - which are associated with the image of a lion.

When people hear you repeat your team's name, they will think of all these meanings or characteristics associated with a lion.

And if you choose something like "Snake". What comes to mind? Probably words like cunning, shrewd or deadly.

So the question is, what characteristics do you want your team to be associated with? Are there any objects, animals or people that reflect these words or characteristics? Think about it.

Brainstorm with your team and find a suitable image that can represent everything your team is striving for. You can limit the capabilities of this thinking system and choose those boundaries that you should not go beyond.

To make your name unique, add a location or description of your team. Because if you choose an animal name like "Lions", "Cobras", "Wolves", "Panthers" or others, know that someone, somewhere in the world will use the same one. And to give this name personality, so that when you pronounce it, it immediately becomes clear who you are talking about, you can add context to it.

To do this, you can additionally use a country, city, region, or even a street name to determine where you are. Additionally, you can add an adjective to describe your team:

  • "Shining Lions";
  • "Golden Lions";
  • "Dazzling Lions" and so on.

All these descriptions make your team unique and different from others that have a similar name. And you can be sure that your fans will not confuse you with another team.

Create an abbreviation

When brainstorming, you may come up with a lot of desired names that will mean or mean something to the team. Perhaps you need to think about not offending anyone and making a name that would combine all the invented names.

This can be done in the following way: connect a word from the first letters, an invented name, and each team member. Create an abbreviation, when deciphered, all the invented names will appear.

Based on culture

Think about what your team is most passionate about, what culture they love, or what movie or music they like. Think about how you can change the title of any movie for a name.

For example, for your team you can use the names of films such as:

  • “Chariots of Fire” is a beautiful and quite bewitching title;
  • "No Limits" is also a pretty interesting title;
  • use the nirvana song Smells Like Team Spirit - “The Smell of Team Spirit.”

Use decorative themes. Depending on the type of team event, you can choose a name based on the possible color, costume or design. For example, ideas for what to name a sports team may come from themes such as pirates, sea hunters, jungles, etc.

Issues affecting the title

Before you start coming up with a name, there are some questions you need to answer that will make this choice easier and point you in the right direction. What are these questions?

  1. Are you planning to display your name on a banner or t-shirt? If so, then you need to think about making the letters and words in general look impressive.
  2. Will the name be resonant? To support the team by fans, it is necessary that the name be light and sonorous. Try shouting the name loudly several times. Is it clearly shouted? Isn't there an effect of paraphrasing the name, like with the word "trains" when you shout it quickly several times?
  3. Aren't you ashamed to shout this name? The result of the game will largely depend on what the fans call the team in the game.

As you can see, there are some things to think about when choosing a team name.

Tasks for the team

Besides choosing a name, there are many reasons to use team brainstorming. What you need to come up with at the beginning Here are some examples.


Barriers to success

There are several obstacles to creating a successful team:

  1. Every good team has similar characteristics. To create something original, you need to rephrase some characteristics.
  2. Why doesn't brainstorming succeed? In order for brainstorming to produce the desired results, it must come from the leader chosen by the team. Only in this case will there be both results and effectiveness.

When creating any club, not just a football club, you initially need to come up with the right name for it, because the future of the entire team depends on this choice. Such a difficult choice can affect the entire subsequent hierarchy of the football team, the fate of the club itself, its ups and downs.

Therefore, before naming a football team correctly, it is worth remembering some principles of this choice.

    Basically, football teams are called by:
  • home city;
  • regional-sectoral principle;
  • sponsor's name;
  • brightness of the word-sound;
  • geographical names of regions and rivers;
  • the principle of sonority;
  • industries of employees or sponsors.

For a small regional club it is always easier to come up with a name. It could be, for example, a symbol that most of the team likes or some kind of animal. With rural FCs it is even simpler: the name can be based on the name of an enterprise operating in the territory of the settlement.

But if the future football team really wants to make itself known throughout the country, it is worth approaching the issue of choice more carefully. Many of the famous clubs were named after the city where they are based, so there is already an option in case of emergency. An example of the most popular FCs with the same name are: Liverpool, Barcelona, ​​Roma, etc.

Sometimes, before naming a football team, it is worth asking the opinion of the sponsor, because most often in such cases it is the last character who makes the main choice of a suitable name. It is important for any sponsor that the whole country knows about his enterprise, so his name may appear in the name of the future FC.

Often when naming a football team, you need to use the principle of sonority. For example, you can always use big words-symbols that have a very important semantic load. An example of such a choice is “Zenith”, “Victory”, “Star”, “Leader”, etc.

On a professional basis, you can turn to team-funded enterprises for help, which practically represent the guys at competitions. In such cases, you can use the industry sector in which the football team is assembled in the name. For example, in factories, an appropriate name would be “Steel”, “Metallurgist” or “Chemist”.

Among the available options, it is very good to use the name of nearby rivers, or the region where the entire team lives. For example, in Russia, three teams decided to call themselves “Volga”. Also similar names are: “Kuban” (Krasnodar), “Terek” (Grozny), “Yenisei” (Krasnoyarsk), and “Irtysh” (Omsk).

And if everything is more or less clear with the name of the future football club, the only thing left to do is decide on the motto. Depending on the name of the club and its region of location, the team’s slogan can carry a wide variety of meanings. Here you can display the importance of the club for the city and region, or the patriotic attitude towards the team. Also, such a motto should perfectly convey the desire to win over any opponent and in every match.

In the modern world there are many football clubs, as well as their names. All of them are original in their names and easy to remember. When creating your own football team, you should always think carefully about the appropriate name for it. After all, how do you build a ship...

How often have you heard football terms and not understood their meaning? Let's figure it out. Football rules were first written down in Great Britain back in 1848 in Cambridge. And 9 years later the first club was organized in Sheffield. It's no wonder that basic football terms are still spoken in English around the world. So if you still don’t understand what’s what, then please familiarize yourself with the football fan’s dictionary. From it you will learn what the terms out and offside, corner and penalty mean, what is the difference between a referee and a goalkeeper, and so on.

Glossary of football terms

Bus- a defensive tactical scheme, the goal of which is to protect one’s own goal by the entire team, with the least attention paid to counterattacks.
Own goal- a goal scored by a football player into his own goal.
Underdog(eng. - underdog) - the team that has the least chance of winning.
Anti-football 1) intentionally rough, dishonest play; 2) (slang) a game of ultra-defensive non-spectacular football.
Arbitrator(62) - football referee, field judge, referee.
Rent- the transfer of a player from one club to another for a specified time, after which the player’s transfer is either redeemed or the player returns to the club that owns the rights.
Attack- consistent actions aimed at hitting the opponent’s goal.
Out(English - out) - the ball goes beyond the side line.
Outside (16) - extreme flank forward.
Outsider- a team that is considered obviously weak in relation to the other.

Jar(slang) – bench; Goal
Concrete- a defensive version of the game, when all the team’s actions are focused on defending its own goal. To do this, redoubts are built near their penalty area not only from defenders, but also from midfielders and even attackers.
Bisicleta (45) (bicycle, scissors) - a jumping scissor kick, during which the football player hits the ball and his legs are crossed in the air.
Lock (51)
Side line (9)
Fan- a football fan who worries about the success, usually of one team or club.
Bombardier- a football player who scores a lot of goals.
Boots (21) - football shoes with spikes.
Quick goal– a goal scored in the first 18 minutes of the match.
Back(English - back) - the same as defender.

cotton wool(slang) – a match without sharp scoring chances, a goalless draw.
Screw-in tenon (28)
Dribbling (52) - dribbling
Winger(English - wing, wing) - 1) an extreme midfielder, aimed mainly at attacking 2) a flank player, plowing the entire edge.
Vice Champion- a team that took second place at the end of the championship, and its players are content with only silver medals.
Inner outsole (31)
Gates- a rectangular structure, which consists of two rods, a crossbar and a net, located at the edge of the field where players are trying to score the ball. The standard gate size is 7.32 meters long and 2.44 meters high.
Goalkeeper Square (5) - area inside the penalty area. Any attack on the goalkeeper is prohibited.
Goalkeeper `s gloves (19)
Second floor(slang) - a game in the air, a game with the head.
Throwing in the ball (53) - a technique performed by a field player after the ball has “got out” over the side line and left the field. The ball is thrown into the game from the same place where it crossed the sideline.

Handicap- a competition in which one of the teams receives some advantage (handicap) in advance. In football, it is expressed in the number of goals allegedly already scored against a stronger team. This is done in order to equalize the strength of rivals. The handicap is determined in advance and can be announced before or after the game. The hidden handicap further increases interest in the competition between teams of unequal strength.
Hexa trick- six goals scored by a player in one match (rarely mentioned).
Gaiters (58)
Glor(disapproved, slang) - a fan who does not have a favorite team, but mostly supports the favorite team.
Goal to the locker room- goal in the last minutes of the first half.
Goal from the locker room- goal in the first minutes of the second half
Goal (35) (English goal, goal) - scoring an opponent's goal, recorded if the ball has completely crossed the goal line.
Assist(goal pass) - a pass to a player immediately after which a goal was scored.
Scoring situation- a promising attack in which there is a high probability of a scoring chance.
Scoring chance- a moment in the game at which an attack on the opponent’s goal with a high degree of probability can result in a goal. The player missed a scoring chance - did not use a good opportunity to score a goal.
Goalkeeper (10) - (goalkeeper, keeper) A player defending his goal (literally from English - “guarding the goal”).
Mustard plaster(slang) - yellow card.
Load- make frequent crosses into the penalty area to your striker in an attempt to overcome the opponent’s dense defense.
Life group- a group in a tournament consisting largely of outsiders of the tournament with or without a clear favorite.
Group of death- a group in a tournament consisting of the strongest teams of the tournament, in which it is difficult to single out one or even two favorites.
Dirty game- any, without exception, gross dishonest actions of football players on the field. For example: damage simulation; interference with free kicks; deliberate delay; non-censorship expression (word or gesture), demonstration of dissatisfaction with the judge’s decision; loud shouts on the field; calling out to an opponent in order to mislead him, etc.

Twelfth player- fans who zealously support their team.
Double hat-trick- six goals scored by one player in a match.
Nine- slang name for the upper zones of the goal target, located to the right and left of the goalkeeper’s hands in close proximity to the crossbar. The name comes from an exercise used in the training process, in which if a player hits the specified zones, he is awarded 9 points.
Nine- an imaginary target in a football goal, which is located in the upper corner 40 cm from the bar and crossbar. Scoring a goal at such a target is considered a special luxury.
Deca-trick- ten goals scored by a player in one match.
Derby- a match of fundamental nature between two rival teams from the same city or region.
Tree(slang) - a player who does not meet the expectations of fans (from comparison with a motionless plant), as well as a player who does not have the proper ability to receive (handle) the ball.
Joker- a substitute player who can radically change the course of the game in favor of his team.
Division- a set of teams composed according to sports principles. Sometimes, when forming it, the geographical location of the participants is also taken into account. During the championship, division teams meet only among themselves.
Disqualification- deprivation of a football player or team of the right to participate in games for a certain period.
Long bench- a wide selection of substitute players who can replace the main team players. At the same time, there is no serious loss in the quality of the game. It is very relevant in long tournaments, during which many people manage to get varying degrees of injury and experience temporary declines in playing condition.
Doping- stimulant, drugs, all kinds of means that encourage a tired body. They are made from various pharmacological preparations. However, while temporarily relieving fatigue and allowing maximum energy to be expressed, they have negative qualities: they reduce performance the next day, impair sleep, and destroy the nervous system.
Additional time- time added to the match above the regular and compensated time, the so-called. extra time. It is usually appointed to determine the winner of a match or the sum of two matches. Extra time consists of two halves of 15 minutes each. In addition, compensation time may be added to both halves.
Dribbler- a football player who skillfully dribbles the ball.
Dribbling- movements of the player in possession of the ball, dribbling the opposing player(s).
Double- simultaneous winning both in the championship and in the National Cup in one season. Also, a double is two goals scored by one player in one match.
placement of players on the field: 3+2+2+3.


Draw- determining the order of performance of football teams in a championship or tournament, as well as choosing the side of the field or kick-off before the match.

Running- a technique in which a player without the ball runs past a player with the ball and can receive a short pass from him.
Backdrop (23)
squeeze in- a defensive strategy associated with tight play in one’s own half of the field, mainly near one’s own penalty area, by almost the entire team. In this case, the maximum action in an attack is a counter-attack of one or two players.
Spark off(about the side judge) - raise the flag, signaling to the main referee about a violation of the rules or offside.
Replacement (54)
Defender- a defensive line player whose main task is to defend the approaches to his goal. Back line defensive player.
Golden goal- a goal scored in extra time, after which the game ends with the victory of the scoring team (determined by the championship regulations, currently canceled in official tournaments).

Inside (15) – a slightly pulled back attacking player located between the attacking line and the midfield line. Plays the role of a binder.
Artificial offside- an offside position deliberately created by the players of the defending team.

Comeback(from the English comeback - return) - a situation in which one of the teams wins back a difference of two or more goals.
Groove (29)
Captain– the actual leader of the team or the administrative one (can be combined), wears a bandage that distinguishes him from other players. Has the right to speak with the judge
Kare- four goals scored by one player during one match, the same as poker.
Catenaccio(from Italian catenaccio) - a tactical scheme with an emphasis on defense and tactical fouls. Created by Internazionale coach Helenio Herrera at the turn of the 60s. Actively used in the tactics of the Italian national football team
Valve (18)
Leather upper (22)
Compensation time of the match- an established term to designate the time added by the referee to the main time of the match in order to compensate for various delays caused by player injuries, substitutions, etc.
Counterattack- immediate transition to the attack after the enemy’s attack has been repulsed.
Corner (41) (English corner) - corner kick. Awarded when the ball, having last touched a player of the defending team, has completely crossed the end line of the field on the ground or in the air.
Short pass (49) — one-touch transfer.
Coach (55) (English coach) - head coach of the team.
Fullback (13) (side defender) - a defensive line player who plays on the right or left flank.
Red card (63)
Cross- the joint between the bar and the crossbar.
Cross- passing the ball from the flank to the center of the field (cross, cross).
Circle- the phase of a group tournament or championship, during which a team meets all its opponents once. line (circle) located 9.15 meters from the central point of the football field.
Large account(defeat) - an advantage of one of the teams by three or more goals. An advantage of five or more goals is often called an "obscene score."
Cup- 1) a tournament, either entirely held according to the Olympic system, or the decisive matches of which are held according to it. For example, Champions League, Europa League, Cup Winners' Cup, World Cup, cups of individual countries; 2) a symbolic main prize in the form of a cup or glass, awarded to the winner of the competition.

Infirmary- injured players.
Linesman (59) - line judge, touch judge, assistant referee.
Lateral (13) (from the Italian laterale - side) - a full-back who actively supports the attack or even covers the entire edge.
Legionary- a club player who does not have citizenship of the country in whose national championship he is participating.
Libero (11) — (sweeper) a free defender who provides protection for the rest of his team’s players. Not an attacking player.
League– the same as division, series, etc.
Goal line (7)
Elevator- a team promoted from the lower division to the top division for one season.
False maneuver- deceptive actions of a group of players during a tactical combination.

Match– a competition between two football teams within the time allotted by football rules and the referee. The match consists of two halves.
Off-season- the period of time between championships.
Dead ball- an irresistible blow that even outstanding goalkeepers rarely manage to parry. It is especially difficult to catch or hit a ball flying towards the top nine.
World Cup(from the Spanish mundial - world) - World Championship.
Ball(17) - sports equipment for playing football.

Rush- a technical technique in which the player(s) not in possession of the ball moves into the intended area for receiving the cross.
Canopy- from mounted pass - pass through the air.
Impose your game- tactical means of attack and defense, which, when successfully executed, bring victory. Before the next meeting, the players of one or another team discuss the question: whether to act in their usual manner, or modify it (at least partially) taking into account the characteristics of the opponent’s game. If a team believes in its own method, it will not adapt to the enemy. And in this way he will try to achieve the initiative in a particular match.
Eat up(slang) - psychologically tired of football
Sponge rubber pad (20)
Overlay- one of the terms denoting a dangerous game
Attack- attack line player (forward).
Nylon sole (30)
Unexpected blow- the ability to skillfully hide the preparation of a shot on goal from the opponent. Usually such blows are delivered without slowing down, without stopping, usually with a short kick.
Boot toe (26)
Draw— the result of a match in which a winner is not identified.
Dive- a way of simulating a violation of the rules in order to “beg” for a free kick or a penalty; a way of hitting a low-flying ball with your head while falling

Defense- elimination or prevention of danger to one’s goal by command forces
Sawed-off shotgun- unsuccessful handling of the ball.
Garden(slang) - the turf on a football field is of very poor quality.
Operational space- an area of ​​the football field, free from football players, into which, as a result of competent technical and tactical actions of the attacking team, the player with the ball breaks in or the ball is delivered to the attacking football player.
Main time- a nominal period of time, which for a half is 45 minutes, and for a match - 90 minutes. A half and a match always (except in extraordinary circumstances) last no less than the specified intervals
Sharp pass- passing the ball from one player to another, in which the player who received the ball finds himself in a very advantageous position to attack the opponent’s goal.
Hitting the ball with your fists (39)
Tackling the ball- one of the main tasks of defensive line players, in which the defender must get the ball for himself and interrupt the opponent’s attack.
Penalty kick mark(penalty) (6)
Rebound- a win or a draw achieved by luck.
Offside (42) – offside position.

Pass (47) - passing the ball from one player of a team to another player of the same team.
Passive offside- violation of the rules by a player of the attacking team, who, being on the opposing side of the field at the time the ball is passed from a player of his team, is closest to the opponents’ goal relative to any player of the defending team, without receiving the ball.
Penalty (40) (English penalty) – an 11-meter penalty kick.
Penta trick- five goals scored by one player during one match.
Crossbar (36) - upper goal post.
Break- the period of time between halves of a match.
Interception- interruption of an accurate pass by a player of the opposing team.
Personal care- the principle of defense, according to which each player is attached to a specific, “personal” opponent. He follows his actions throughout the match, moving with him throughout the entire field. His task is to prevent his player from gaining possession of the ball and to interrupt the attack at the very beginning.
Playmaker(English playmaker) - passer, playmaker; the player through whom attacks most often occur; the player who makes the play (usually an attacking midfielder).
Basement- the bottom of the standings.
tackle- a method of tackling the ball, in which the defensive player, while falling, sliding along the grass (rolling up), knocks the ball away from the attacker.
Get hooked(about the team as a whole) - reduce game activity due to fatigue or advantage in the score.
Climb(lifting kick) - a blow with the center of the boot, performed using technique.
Positional attack- attack on the goal with a long play of the combination in the opponent’s half of the field.
Poker- four goals scored by one player during one match.
Field (1) - the place where the game takes place. From 90 to 120 in length and from 45 to 90 meters in width.
Post-match penalties– a series of 11-meter penalty kicks awarded in cup matches to ultimately determine the winner.
Poucher- a forward who plays on the verge of offside. The goal is to receive the ball on the move, rush through acceleration into the free zone between the defenders and shoot at goal.
Warning- an oral remark from the referee to a player who has violated the rules - a yellow card.
Pressing- tactics of collective selection of the ball, creating obstacles for the start of an attack.
Receiving the ball (48)
Shooting strike- usually such shots are used by players who pass the ball from the flank to the middle of the field at a distance quite close to the goal, believing that the ball, flying with great force, can slip past the defenders. It is sometimes enough for a forward running towards such a ball to substitute his foot for the ball to change direction and fly into the goal with force.
Firmware (25)
Pyr(punch kick) - kick from the toe.

Rabona- a blow that is struck at the ball behind the supporting leg. When performed correctly, the player's legs are crossed one after the other.
Analysis of the game- discussion of how a recent meeting with an opponent went. Usually, during such a discussion, it is customary to establish what of the plans was realized and what was not; this helps to eliminate the mistakes of both the team as a whole and each of the players.
Incision- empty space between two opponents where a pass usually goes
Frame(yard slang) - gate.
Referee (62) - football referee (chief referee, field referee).
Rose- fan scarf.

Free kick (43) - indirect free kick. A goal from a given penalty kick is only counted if at least one player on either team touches the ball on its way to the goal. If the ball enters the goal and the referee does not record this touch, a goal kick is awarded if the ball hits the opponent's goal, or a corner kick in favor of the opposing team if the ball hits their own goal.
Season- a period of time within a calendar year, which includes preparation for official competitions and the competitive period itself. The start and end dates of the season are determined annually. In countries that play on the spring-autumn system, the season begins in March, in countries that play on the autumn-spring system - in July or August.
Save– (from the English save, save) a ball hit by the goalkeeper.
Malingerer- a player simulating a violation of the rules against him (in some cases he may be punished with a yellow card).
Scout- a person involved in collecting information about a potential player, observing him, scouting and recruiting him for his club.
Crossbreeding- a technical technique when a player with the ball runs towards a partner and at the moment of approaching leaves him the ball or pretends to give a pass, while he continues to move with the ball
Center line (3)
Stadium- sports facility, match venue.
Stage- tournament or championship phase.
Standard- one of the standard positions in the game - a corner, penalty or free kick.
Standard provisions- moments when the game stopped by the referee is resumed with a free kick, free kick or corner kick, or a throw-in from the sideline.
Statistician(slang) - an opposing player who did not provide adequate resistance.
Gate target- the internal area of ​​the goal (not including the crossbar and posts).
Insole (27)
Wall (44) - 1) a defensive formation of players, which is set up to protect their goal at a distance of 9 meters from the striker, 2) - a tactical technique when the player in possession of the ball passes it to a partner, and he returns the ball with one touch to another point.
Stopper- defensive midfielder.
Striker(from the English strike, to beat or from the English striker, hammer) - 1) a pronounced striker, center forward, 2) any player who is a constant threat to the opponent’s goal, usually players who often score goals
Rusk– a match in which the goalkeeper did not concede a goal.
Rusk with raisins- a match in which the goalkeeper left his own goal intact and saved a penalty. Football statistician's term.
Dry leaf– setting the ball to rotate around an inclined axis. The main sign of a dry hit is the trajectory of the ball. Initially, the ball flies along a complex arc - the sum of rotational movements around the vertical and transverse axes - and in the last part of the trajectory (and this is important!) it falls sharply down. Performed on the outside of the foot.

Half- one of two parts of a football match. A half consists of 45 minutes as determined by football rules, plus injury time added by the referee.
Technical defeat- defeat of the team (with a score of 0-3), assigned by the authorized body to the team for a gross violation of the rules of the match, tournament regulations, failure of the team to appear for the game, etc. The opponent is awarded a technical victory (also 3-0).
Dot- a mark in the penalty area for a 11-meter penalty kick. Point to the point - award a penalty.
Transfer- transfer of a player for money from one club to another
Transfer window- a period of time when transfers of players from one club to another are possible.
Trequartista- Italian term. A player who plays neither in attack nor in midfield, but carries all the strings of the game. In England they call him a playmaker.
Underpants (57)

Corner flag (8)
Removal (61) - exclusion from the match participants for two yellow cards in one match, a particularly gross violation without previously shown yellow cards. When expelled, the match participant is shown a red card and must leave the field. The referee has the right to remove not only field players, but also substitute players, as well as team coaches.
Headbutt (46)
Goal kick (38)
Panenka's blow- a method of taking a football penalty, in which the ball is kicked into the goal along a suspended trajectory.
Hit the incoming(lines) - a twisted kick flying towards the goal.
Punch- a kick performed from the toe. Performed with force.
Swede kick- a kick performed with the outside of the foot. Performed on technique.
cheek bump- a kick performed with the inside of the foot. Performed on technique.
Cover the ball- this skill is achieved by a certain position of the body. Usually, those who have mastered this technique, while dribbling the ball, place the body of their body in relation to the ball from the opponent’s side and thereby cut off his opportunity to approach the ball.
Snail(roulette; Zidane's Feint) - a feint, a deceptive movement in which a player, during a 360-degree turn around its axis, stops the ball with one foot, then throws it with the other.

Favorite- the team that has more chances to win.
Fantasist- Italian term. A football player with the finest technique and excellent vision of the field.
Physical training- general and special development of the athlete, ensuring his further improvement in football technique. General physical training involves mastering all elements of movement, skills of walking, running, jumping, throwing, and overcoming various kinds of obstacles. It helps a football player develop strength, speed, endurance, agility, and flexibility. Special physical training develops in an athlete the qualities necessary to successfully play football. This includes a variety of ball hits, acrobatic exercises, etc.
The final- the final meeting of teams in cup competitions, in which the winner is usually determined.
Feint- a deceptive movement, a deceptive technique performed by a football player.
FIFA- abbreviated name of the International Football Federation. Created on May 21, 1904 in Paris at the founding congress in the presence of seven delegates from six countries: Belgium, Holland, Denmark, Sweden, Switzerland and France. FIFA has set itself the task of being the organizer of international football tournaments and world championships. Currently one of the largest international associations. The governing bodies are located in Zurich.
Side judge's flag (60)
Wing- the extreme right or extreme left players of the offensive and defensive lines, as well as the lines of the right and left sides of the football field.
Foul (50) (English foul) - violation of the rules.
Forward(English forward) - forward
Football(English “foot” - leg, “ball” - ball) - Retained its name in France, Spain, Russia.
T-shirt (56)
Footballophile- an amateur who collects everything related to his favorite team, the championship, or is involved in statistics. Football lovers collect programs, calendars, photographs of athletes, scarves, posters, etc.

Midfielder (14) (English: Half-back) – midfielder, mid-line player.
Hat trick- three goals scored by one player in one match.

Central circle (2) (center of the field) - part of the marking of the football zero. It is carried out with a radius of nine meters from the center of the field and is intended to prevent the players of the team not taking the kick-off from approaching the ball.
Central midfielder (12)
Central flag (64)

Champion- an athlete or team that has won any championship competition. Each player of the winning team, who has played the number of games stipulated by the regulations, also has the right to be called a champion.
Championship- a competition held using a round-robin system. A characteristic feature of a championship can be considered the presence of at least one game with each team of its division. As a rule, the championship consists of several circles. Attic - the top of the standings
Attic– top of the standings

Swede- outer side of the foot.
Six- slang name for the lower zones of the goal, located in close proximity to both goalposts. The name comes from an exercise used in the training process, in which if a player hits the specified zones, he is awarded 6 points.
Lace (32)
Barbell (37) - side gate post
Penalty area (4) - the area in front of the goal within which the goalkeeper is allowed to play with his hands. Any violation of the rules by players in the penalty area of ​​their goal is punishable by a penalty.
Free kick- a penalty imposed for deliberately touching the ball with your hand and for the use of rough techniques.

Cheek- inner side of the foot.
Shin guard (34)
Ankle guard (33)

Ex-champion- a former winner of any championship, as well as a champion of previous years.
Emblem- a conventional or symbolic image of a football club. Each football club has an emblem similar to a coat of arms. It is sewn onto a T-shirt.

Junior- a football player under the age of eighteen and a half years.

Sponge rubber tongue (24)

It would seem that it could be simpler than how to name the team, the team is there, the “medal plan” is ready, all that remains is to choose a suitable name. But this is precisely what organizers and participants most often puzzle over. Such a seemingly simple task turns out to be practically impossible for many, so dozens of “fireworks” and “missiles”, “victories” and “meteors”, “starts” and “zeniths” are born. And, it seems, initially good names turn into hackneyed clichés. But there is always a way out, and it’s what we can call a team, or rather, how to correctly name this or that team and what not to call it, that’s what we’ll talk about today.

What to name your team?

Here we will give the basic principles of how to name a football team, as well as any other team sport: basketball, volleyball, hockey, handball and many others. There are three basic principles for naming a sports club: home place, owner company and sonority of the name. Of course, these three principles can be quite successfully combined.

Terrain principle

You have noticed that many football clubs are named after the location of the team. There are hundreds and thousands of examples of this. Here are the most famous European clubs named according to this principle: Milan, Barcelona, ​​Porto, Liverpool, Hamburg, Monaco. In Russia, there has also been a fashion for such names lately, and one cannot say that it is bad to name a club after its hometown. Here are Russian examples: “Rostov”, “Krasnodar”, “Khimki”, “Nizhny Novgorod”.

There is also a similar principle for naming clubs based on the region where they are based. This could be a region, a region, a historical region, even a district. Examples of district names can be seen in England. Thus, the London club "West Ham" is named after the area of ​​London. In Russia, such names can be found among amateur clubs. So, in my native St. Petersburg, the teams “Vyborzhets” and “Porokhovchanin”, named after the Vyborg district and the Porokhovye district, are playing for the city championship.

As for the names of football clubs in larger regions, in Russia a good example is the names of such clubs as “Karelia” (Petrozavodsk), “Alania” (Vladikavkaz). In the first case, this is the name of the republic - Karelia, in the second - the historical region of Alania. There are also clubs where the basis for the name was some natural feature - for example, a river flowing nearby: “Terek” (Grozny), “Irtysh” (Omsk).

Sonority principle

This principle offers the greatest opportunities for creativity. The most important thing is that the name is sonorous and memorable, but not hackneyed or worn out to holes. That is why there is no need to name the team, for example, “Zenit” or “Rubin” - there are very, very many of them - besides, such a name will doom you to constant comparison with clubs that are already known almost throughout Europe. It would be much better to come up with a less frequent but beautiful name. For example, “Emerald” or “Diamond”, if you really don’t want to deviate from the topic of precious stones. Or you can emphasize the strength and power of the future club and call it, say, “Titan” or “Giant”.

Recently, names have become popular after the names of famous heroes of the past and present, as well as ancient Gods, so you may well like names such as “Hermes” or “Mercury”, which indicates swiftness, “Mars” or “Ares”, which speaks of strength and determination. By the way, using space names might also be a good idea. For example, such as “Altair” - after all, translated from ancient Arabic it means “flying eagle” - what is not a name for an ambitious team? The principle of sonority of the name is perhaps the most important principle for naming a school team.

Owner principle

Very often a team is named after the society or organization that founded it. Thus, in Russia and in many Eastern European countries, teams have clear signs of belonging to one or another government structure. Here are the most striking examples: CSKA (army), Dynamo (police), Spartak (formerly a Komsomol organization), Lokomotiv (railroad). Often the name is dictated by the sponsor. Here are clear signs that the teams belong to organizations operating in various commercial fields: “Gazovik”, “Neftyanik”, “Builder”, “Torpedo”, “Chemist”.

There are sports where the team names completely copy the names of the sponsors. This is, for example, cycling, where you can often find long names, since they contain the names of all the sponsors of the team. The most memorable: "Serramenti PVC Diquigiovanni-Androni Giocattoli" - an Italian-Venezuelan cycling team, which from this year is called much shorter: "Androni Giocattoli-Venezuela", which indicates that the name began to use a combined principle: location and sponsor company .

Combined principle

Agree, it’s good when it is possible to combine some principles. We find the most striking examples of such names in North America. Surely many sports fans are familiar with the names of hockey clubs such as the New Jersey Devils, the Pittsburgh Penguins, the Los Angeles Kings from Los Angeles." And the basketball Chicago Bulls, Golden State Warriors, Phoenix Suns, etc., etc. .

In Russia, this method of naming clubs is not very popular, but sometimes occurs, although mainly in sports such as American football and rugby. But this is precisely the principle used in the names of KVN teams. If you don’t know what to name a KVN team, look at the most striking examples: “Ural Dumplings”, “New Armenians”, “Odessa Gentlemen”, “Four Tatars” - you see how well you can fit your hometown, country or nationality. You may well follow this principle if you decide to found a new team of the Club of the Cheerful and Resourceful.