Absolute superiority IX. Tournament "Absolute Superiority VI". On your marks! (WoT) Procedure for organizing semi-final and final matches

Tournament Rules

Tournament Rules

Match settings:

  • The battle mode is standard.
  • Team composition: 15 people.
  • The battle time is 10 minutes.
  • The winner of the battle is the team that captures the base or destroys all enemy tanks.
  • Venue: automatic fighting system, training rooms.

Team requirements:

  • A team must consist of a minimum of 15 main players and up to 5 reserve players. The total number of players in the main and reserve squads must not exceed 20. A team consisting of less than 15 players is not allowed to participate in the tournament.
  • Teams can consist of tanks from different nations.
  • The use of premium tanks, shells and equipment is allowed.
  • Any technique is allowed to participate in the championship without restrictions on nationality and level.
  • If a team enters the battle room with an incomplete team and none of the reserve players can take a place in the main lineup, the team begins the battle with an incomplete team.
  • One player can only be included in one team.
  • The team name must comply with the Rules of the Game.

Schedule

Schedule

Registration for the tournament:

  • Registration opens on September 21.
  • Registration closes on October 3 at 23:59 Moscow time.

Registration takes place in five time zones:

  • Zone A - 15:00 (Moscow time), server RU8.
  • Zone B - 18:00 (Moscow time), server RU2.
  • Zone C - 21:00 (Moscow time), server RU1.
  • Zone D - 21:30 (Moscow time), server RU5.
  • Zone E - 22:00 (Moscow time), server RU7.

Tournament stages:

  • From 5 to 8 October - First stage (group round).
  • From October 11 to October 15 - First stage (play-offs);
  • From October 21 to 22 - Second stage (group round).
  • From October 28 to 29 - Final stage (play-offs).

First stage (Group stage):

  • Tour 1 - 5 October - Himmelsdorf;
  • Tour 2 - 6 October - Karelia;
  • Tour 3 - 6 October - Steppes;
  • Tour 4 - 7 October - Malinovka;
  • Tour 5 - 7 October - Sandy River;
  • Tour 6 - 8 October - Fisherman's Bay;
  • Tour October 7 - 8 - Ensk.

First stage (playoffs):

  • October 11 - Murovanka;
  • October 12 - Himmelsdorf;
  • October 13 - Lasville;
  • October 14 - Cliff;
  • October 15 - Prokhorovka.

Second phase:

*Will be compiled after completion of the First Stage.

Tournament prize fund

Tournament prize fund

Final stage (16 teams):

  • 1st place - $10,000 per team.
  • 2nd place - $5,000 per team.
  • 3rd–4th places - 100,000 units. game gold and 5400 days of premium account per team.
  • 5th–8th places - 70,000 units. game gold and 2700 days of premium account per team.
  • 9th–16th places - 50,000 units. game gold and 1350 days of premium account per team.

Second stage (16 teams):

  • 3rd–4th places in each of the groups of the second stage - 25,000 units. game gold.

First stage Zone B, E (Play-off round):

  • 1–4 places - access to the Second Stage.
  • 5th–8th places - 12500 units. game gold per team.

First stage Zone A, D and C (Play-off round):

  • 1–8 places - access to the Second Stage.
  • 9–16th places - 10,000 units. game gold per team.
  • 17–32nd places - 7000 units. game gold per team.
  • 33rd–64th places - 5000 units. game gold per team.
  • 65th–128th places - 1 day of premium account for each player in the team.

* Game gold and premium account are divided into all team members in equal shares, depending on the composition of the team.

Tournament structure

Tournament structure

The tournament is held in three stages:

  • The first is qualifying (group round + playoffs);
  • The second is the group round;
  • The final one is the playoffs.

Point distribution system for group rounds

Places in the standings are distributed according to the amount of points scored in each match:

  • for a victory - 3 points;
  • for a draw - 1 point;
  • for a defeat - 0 points.

If two or more teams have the same number of points, places in the standings are determined as follows:*

  • based on the results of all personal meetings between rival teams;
  • by the largest difference in won and lost battles in personal meetings between rival teams;
  • by the greatest number of battles won;
  • by the largest difference between won and lost battles in all matches of the Tournament;
  • by the largest number of battles won in all matches of the tournament.

* If a team is disqualified during the Tournament, the points it scored, as well as the points its opponents scored in battles with it, will not be taken into account when calculating the teams’ position in the final standings of the Tournament.

* The organizer reserves the possibility of a complete replay of the match between the disputing teams.

First stage

First stage

The first stage consists of two rounds: the group round and the playoffs.

Teams in the first (qualifying) stage are randomly distributed into groups, with a maximum of 8 teams in each group.

Teams that take places from 1st to 4th in their group are allowed into the playoffs. If two or more teams have the same number of points and indicators from clause 7.2 of the Regulations, all disputing teams move on to the playoff stage.

All matches of the first (qualifying) stage consist of a maximum of 5 fights. The winner of the match is the team that first wins 3 times.

If none of the teams managed to win 3 battles in the match, victory in the match is awarded to the team that won the greater total number of battles.

In the event of a draw in a particular match of the playoff round of the First (qualifying) stage, both teams are considered losers.

The organizer reserves the possibility of a complete replay of the match between the arguing teams. The replay map is determined by the Organizer.

Quotas for the second (group) stage

  • Zone B and E - 4 teams (4 winners of each playoff).
  • Zones A, D and C - 8 teams each (8 winners of each playoff).
  • The Organizer reserves the right to redistribute quotas, with subsequent notification, based on the number of teams registered in each Zone.

Second (group) stage

Second (group) stage

The 32 teams that qualified from the first stage playoffs are divided into 8 groups of 4 teams each.

Teams are distributed into groups according to the following scheme: each group includes one random team from zones A or B and one random team from zones C, D and E.

A match of the second (group) stage consists of a maximum of 7 fights. The winner of the match is the team that first wins 4 times.

If none of the teams managed to win 4 battles in the match, victory in the match is awarded to the team that won the greater total number of battles.

2 teams from each group (1-2 place in the group) with the most points advance to the final part of the tournament.

If the number of points and indicators are the same, the teams are distributed in accordance with clause 7.2 of the Regulations.

The organizer reserves the right to broadcast matches of the Second Stage. The choice of broadcasting a particular match is determined by the Organizer by voting on official resources.

Final stage

Final stage

The final stage is held according to the playoff system.

Based on the results of the second stage, teams are distributed into the final stage bracket as follows:

  • A1 vs B2;
  • B1 vs C2;
  • C1 vs D2;
  • D1 vs E2;
  • E1 vs F2;
  • F1 vs G2;
  • G1 vs H2;
  • H1 vs A2.

Match format 1/8 and 1/4

  • Matches 1/8 and 1/4 are held by an automatic tournament system.
  • Matches 1/8 and 1/4 consist of a maximum of 7 fights. The winner of the match is the team that first wins 4 times.
  • If none of the teams managed to win 4 battles in the 1/8 and 1/4 match, victory in the match is awarded to the team that won the greater total number of battles.
  • The organizer reserves the right to replay a match that ended in a draw. The replay map is determined by the Organizer.
  • The rules for the semi-final and final matches are specified in the full version of the regulations.

Tankers!

January 21 Registration for the sixth tournament has closed! This time the games were allowed 3379 teams, which is more than three times the number of teams at the previous tournament in the series. This is great news: hot battles and many bright moments await us! Players have something to compete for, because in the sixth tournament of the series the prize fund again breaks a record: more than 7,700,000, 10,000 US dollars, as well as other valuable surprises from sponsors! At the same time, more than 3,000,000 will find new owners already at the stage of qualifying matches.

Tournament brackets will be formed on the evening of January 22. Links to them will appear on the forum in the section.

For the convenience of players, in connection with the first matches of the Absolute Supremacy tournament, the Global Map and Fortified Areas will be frozen from January 23, 7:00 (Moscow time) to January 25, 3:00 (Moscow time).

Teams and schedule

Let's take a closer look at how many teams will play in each of the tournament's five time zones. Let us remind you that the qualifying stage starts January 23.

Click on the picture to enlarge

Based on the results of registration, 1,146 teams entered zone C, which exceeds the established limit of 1,024 teams. In accordance with the regulations, 122 randomly selected teams from zone C were moved to zone D.

  • January 23-29. Qualifying stage according to the Single Elimination playoff system in five time zones.
  • January 30. Group stage among the 32 best teams based on the results of the qualifying stage.
  • January 31st. Playoffs. 1/8 and 1/4 of the final stage.
  • February 6-7. Semi-final and final matches with live show broadcast.

Regulations

You can familiarize yourself with the rules in a form convenient for you:

For your convenience, we have collected all the information about the sixth Absolute Superiority tournament on a special website. Come, read, watch, play!

Partners

is a universal service that allows you to make any payments, make money transfers and pay for more than 75,000 services in terminals, on the website and in the mobile application.

Participants will also receive joint bonuses from Wargaming and QIWI!

produces headsets specifically for computer game lovers. Made from super durable materials, yet lightweight and flexible, they'll add extra value to your victory. The 40mm drivers deliver rich stereo sound with maximum bass response, while the microphone cancels out background noise. The model range includes headsets for both beginners and advanced users. Plantronics is the perfect choice for true gamers.

Tournament Rules

Tournament Rules

Match settings:

  • The battle mode is standard.
  • Team composition: 14 people.
  • The battle time is 10 minutes.
  • The winner of the battle is the team that captures the base or destroys all enemy tanks.

Roster requirements:

  • Teams can consist of tanks from different nations.
  • The use of premium tanks, shells and equipment is allowed.
  • Any technique is allowed to participate in the championship without restrictions on nationality and level.
  • If a team enters the battle room with an incomplete team and none of the reserve players can take a place in the main lineup, the team begins the battle with an incomplete team.

List of tournament maps:

  • "Karelia";
  • "Lasville";
  • "Siegfried Line";
  • "Robin";
  • "Monastery";
  • "Murovanka";
  • "Sandy River";
  • "Prokhorovka";
  • "Fisherman's Bay"
  • "Mines";
  • "Ruinberg";
  • "Steppes";
  • "Cliff";
  • "Himmelsdorf"
  • "Ensk".

Game server

Game server

First stage (Group round + Play-offs):

  • Zone A - RU8.
  • Zone B - RU2.
  • Zone C - RU1.
  • Zone D - RU5.
  • Zone E - RU7.

Second phase:

  • Group stage - RU2.

Final stage:

  • The final stage is RU2.

The organizer reserves the right to change the game server by notifying the players in advance on the official forum in the tournament section.

Replay

Replay

If technical problems arise on the Game server side and provided that none of the teams has a clear advantage, the battle may be replayed. The decision to replay is made by the match referee. The match referee reserves the right to award victory to one or another team within a particular fight based on the results of the reviewed recording of the fight.

If a technical failure occurs during a match, the match is replayed in full, regardless of the results of battles already completed.

Advantage means, in particular, the following factors:

  • detected enemy tanks;
  • damage caused;
  • base capture points.

Tournament prize fund

Tournament prize fund

Final stage (16 teams):

  • 1st place - $10,000 per team.
  • 2nd place - $5,000 per team.
  • 3rd–4th places - 150,000 units. game gold and 5400 days of premium account per team.
  • 5th–8th places - 75,000 units. game gold and 2700 days of premium account per team.
  • 9–16th places - 75,000 units. game gold and 1350 days of premium account per team.

Second stage (16 teams):

  • 3rd–4th places in groups of the second stage - 30,000 units. in-game gold and 450 days of premium account per team.

First stage (playoffs):

  • 2nd place - 15,000 units. game gold per team.
  • 3rd–4th places - 6000 units. game gold per team.
  • 5th–8th places - 3000 units. game gold per team.
  • 9th–16th places - 1500 units. game gold per team.

* Game gold and premium account are divided into all team members in equal shares, depending on the composition of the team.

Show match:

  • The winner of the show match gets $1000 per team.

Team requirements

Team requirements

All World of Tanks players are allowed to participate in the tournament without restrictions.

A team must consist of a minimum of 14 first team players and up to 6 reserve players. The total number of players in the main and reserve squads must not exceed 20. A team consisting of less than 14 players is not allowed to participate in the tournament.

One player can only be included in one team.

The team name must comply with the Rules of the Game.

Teams whose name violates clause 2.4 of the Regulations may be denied participation in the tournament without notice.

Any changes in the team composition after the start of the tournament are impossible.

Tournament structure

Tournament structure

The tournament is held in three stages:

  • The first is qualifying (group round + playoffs);
  • The second is the group round;
  • The final one is the playoffs.

Point distribution system for group rounds

Places in the standings are distributed according to the amount of points scored in each match:

  • for a victory - 3 points;
  • for a draw - 1 point;
  • for a defeat - 0 points.

If two or more teams have the same number of points, places in the standings are determined as follows:*

  • based on the results of all personal meetings between rival teams;
  • by the largest difference in won and lost battles in personal meetings between rival teams;
  • by the greatest number of battles won;
  • by the largest difference between won and lost battles in all matches of the Tournament;
  • by the largest number of battles won in all matches of the tournament.

* If a team is disqualified during the Tournament, the points it scored, as well as the points its opponents scored in battles with it, will not be taken into account when calculating the teams’ position in the final standings of the Tournament.

Time spending

Registration for the tournament*:

  • Registration opens on October 1.
  • Registration closes on October 11 at 23:59 Moscow time.

* Teams that do not confirm their composition before the end of registration will be denied participation in the Tournament.

Registration takes place in five time zones:

  • Zone A -15:00 (Moscow time), server RU8.
  • Zone B - 18:00 (Moscow time), server RU2.
  • Zone C - 21:00 (Moscow time), server RU1.
  • Zone D -21:30 (MSK), server RU5.
  • Zone E - 22:00 (Moscow time), server RU7.

Tournament stages:

  • From 13 to 16 October - First stage (group round).
  • From October 20 to 23 - First stage (play-offs);
  • From October 29 to 30 - Second stage (group round).

First stage

First stage

The first stage consists of two rounds: the group round and the playoffs.

Teams in the first (qualifying) stage are randomly distributed into groups, with a maximum of 8 teams in each group.

Teams that take places from 1st to 4th in their group are allowed into the playoffs. If two or more teams have the same number of points and indicators from clause 3.2 of the Rules, all disputing teams move to the playoff stage.

The playoff round of each zone is divided into parts depending on the number of quotas issued in the second stage. Zones A and B - 4 parts, zones C, D and E - 8 parts, respectively.

All matches of the first (qualifying) stage consist of a maximum of 5 fights. The winner of the match is the team that first wins 3 times. If none of the teams managed to win 3 battles in the match, victory in the match is awarded to the team that won the greater total number of battles. In the event of a draw in a particular match at the playoff stage of the first (qualifying stage), both teams are considered losers.

Quotas for the second (group) stage

  • Zone A and B - 4 teams (4 winners of each playoff).
  • Zones C, D and E - 8 teams each (8 winners of each playoff).

Second (group) stage

Second (group) stage

  1. The 32 teams that qualified from the first stage playoffs are divided into 8 groups of 4 teams each.
  2. Teams are distributed into groups according to the following scheme: each group includes one random team from zones A or B and one random team from zones C, D and E.
  3. A match of the second (group) stage consists of a maximum of 7 fights. The winner of the match is the team that first wins 4 times. If none of the teams managed to win 4 battles in the match, victory in the match is awarded to the team that won the greater total number of battles.
  4. The 2 teams from each group with the most points advance to the final part of the tournament.

Final stage

Final stage

The final stage is held according to the playoff system.

Based on the results of the second stage, teams are distributed into the final stage bracket as follows:

  • A1 vs B2;
  • B1 vs C2;
  • C1 vs D2;
  • D1 vs E2;
  • E1 vs F2;
  • F1 vs G2;
  • G1 vs H2;
  • H1 vs A2.

Format of the final stage and show matches:

  • Matches 1/8 and 1/4 are held by an automatic tournament system.
  • The semi-final, final and show matches are played in the training rooms. All matches are held in the “one battle - one map” format.
  • The show match is held after the final match. The winner of the RU-cluster Tournament and the winner of the EU-cluster Tournament take part in the show match.
  • Matches of 1/8, quarter-finals, semi-finals and show matches consist of a maximum of 7 fights. The winner of the match is the team that first wins 4 times.
  • The final match consists of a maximum of 9 fights. The winner of the match is the team that first wins 5 times.
  • If none of the teams managed to win 5 (4 fights in the 1/8, quarter-final, semi-final and show match) fights in the match, victory in the match is awarded to the team that won the greater total number of fights.
  • In the event of a draw in a particular match of the 1/8 stage, quarter-finals and semi-finals (final stage), a replay of the entire match is scheduled on the “Steppe” map.
  • In the event of a tie in the number of victories in the final match or show match, a tiebreaker is held to determine the winner of the match.
  • If a winner is not established in a tiebreaker match (the last piece of equipment of both teams is destroyed at the same time), the tiebreaker match is replayed.

Maps for the semi-finals, finals and show matches are determined by the team captains deleting the cards one by one. Which captain crosses out and chooses a card first is determined by tossing a coin. The match referee tosses a coin. Teams cross off one card, once each.

Scheme for determining the order of the main cards of the meeting within the semi-final and show match against the winner of the EU cluster:

  • Team A is the winner of the toss (crosses out the seventh card).
  • Team B is the loser of the toss (crosses out the eighth card).

Scheme for determining the order of the main cards of the meeting within the finals:

  • Team A is the winner of the toss (crosses out the first card).
  • Team B is the loser of the toss (crosses out the second card).
  • Team A is the winner of the toss (crosses out the third card).
  • Team B is the loser of the toss (crosses out the fourth card).
  • Team A is the winner of the toss (crosses out the fifth card).
  • Team B is the loser of the toss (crosses out the sixth card).
  • Team B chooses a map for the ninth battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the eighth battle, Team B chooses to respawn on this map.
  • Team B chooses a map for the seventh battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the sixth battle, Team B chooses to respawn on this map.
  • Team B chooses a map for the fifth battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the fourth battle, Team B chooses to respawn on this map.
  • Team B chooses a map for the third battle, Team A chooses to respawn on this map.
  • Team A chooses a map for the second battle, Team B chooses to respawn on this map.
  • Team B chooses to spawn on the remaining map, and that map is played first.

Teams that have qualified for the final stage of the Tournament must provide the Tournament Organizers with a team logo for broadcast. The logo size must be a minimum of 800 × 800 pixels, or the logo must be provided in vector format.

The logo must be sent within 48 hours after the team reaches the final stage of the tournament.

If a team does not send a logo to the Organizers, the Tournament Organizers reserve the right to choose a logo for the team independently.

The procedure for organizing the semi-final and final matches:

  • The date and time of the match are indicated in the schedule on the Tournament page.
  • The organization and refereeing of the match is carried out by the match referee appointed by the Tournament Organizer.
  • At least 30 minutes before the start of the match, players receive invitations to the training room. All match participants are required to enter the match training room at least 20 minutes before the start. Once the team captains enter the training room, regardless of whether the rest of the team has entered, card selection occurs. Then the judge places the required card in the training room and expects a list of equipment for the battle from the captains.
  • Within 3 minutes, the list of equipment is sent to the judge in a private channel in the game client. After confirmation from the judge that the lineups have been received from both teams, the equipment is displayed within 2 minutes and the readiness of the teams is confirmed.
  • The match referee makes decisions in accordance with the provisions of these Regulations and brings them to the attention of the teams. In situations not described in these Regulations, the judge has the right to resolve the situation at his own discretion.
  • The training room is created by the match referee.
  • The break between fights in a match should not exceed 2 minutes. The break in the match between maps should not exceed 3 minutes. The break between the last map and the tiebreaker should not exceed 2 minutes. The duration of the break between fights can be increased by the decision of the match referee.
  • If one or more players of one of the teams are not ready within the specified break between battles, the team receives a technical defeat in the battle.
  • In the event that a player or players of both teams are not ready at the specified break, both teams will be awarded a forfeit in the battle.
  • In the event of a technical defeat, the opposing team is credited with a victory within the framework of this battle. If both teams receive a technical defeat, each team receives victory points.
  • The signal to start the fight is given by the match referee via chat in the training room.
  • The referee records the result of the match and brings it to the attention of the teams.

Tiebreaker

Tiebreaker

If the score on the cards between the teams in the match is equal, the winner of the match will be revealed in a tiebreaker - one battle in the “Attack/Defense” mode.

The tiebreaker system is used only when necessary to determine the winner if both teams do not score enough points to win on the maps of all online stages.

The host team of the tiebreaker is the team that wins the fastest match.

If none of the teams achieves the fastest victory in the match (the match ends with a score of 0:0), the home team is determined randomly.

The host team chooses to respawn on the tiebreaker map.

The round (one battle) of the tiebreaker takes place in accordance with the standard rules of the “Attack/Defense” mode (defense of one team and attack of the other). Victory for the team is also awarded according to standard rules.

The winner of a fight held using the tiebreaker system is considered the winner of the match.

The tiebreaker system in the group stage is used only if it is necessary to determine the winner in the event of a draw at the end of the match between teams claiming to qualify for the final stage.

The tiebreaker is held on the “Cliff” map.